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New! Summer Fruit Flags! (2nd Page)

Started by ToXassin, November 28, 2010, 11:34:40 PM

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ToXassin

Okay, so I just made a transpack mod, for the superkhanz trans. I used the files provided (face and body) in the models folder. I deleted the old ones, and put in my new ones. However, the texture is the same as the old ones. Except, that short moment you fly into the air when transing, is the new textures.

Please help, why won't they appear?

^Made by Cesar.

Allie

Quote from: ToXassin on November 30, 2010, 07:09:19 PM
Okay, so I just made a transpack mod, for the superkhanz trans. I used the files provided (face and body) in the models folder. I deleted the old ones, and put in my new ones. However, the texture is the same as the old ones. Except, that short moment you fly into the air when transing, is the new textures.

Please help, why won't they appear?

You edited ba0 files while your client is running low detail.
Settings > Graphics > FX Detail: High / Quality: High
Note that if your automatic settings set it to low, high detail may mean a slower graphic.
To avoid this, copy the ba0 files and rename them as ba2.

ToXassin

November 30, 2010, 07:35:22 PM #18 Last Edit: November 30, 2010, 07:48:47 PM by ToXassin
Quote from: Allie on November 30, 2010, 07:22:58 PM
You edited ba0 files while your client is running low detail.
Settings > Graphics > FX Detail: High / Quality: High
Note that if your automatic settings set it to low, high detail may mean a slower graphic.
To avoid this, copy the ba0 files and rename them as ba2.

Uh, not really. =\ I am running in high, and edited the flags in high as well. And they worked just fine. Funny thing is, I also replaced the low detail ones with the 128x128(body) for low detail as the ba2, and the smaller face one.



Even weirder, I just removed all the TPK_018 files(superkhanz), and the textures still appear. Is there a 2nd set of texture files?

^Made by Cesar.

Allie

If what I mentioned didn't work, you're editing the wrong files.

ToXassin

I tried working with other transformations, and they worked just fine.  ???


Well, I'll just change a different trans.

^Made by Cesar.


Allie

Couldn't help but notice after reading the second time..
Did you seriously just say tpk_018.
/facepalm
Never mod again.
Ever ever ever ever ever.

ToXassin

Yes, that is what the Khanz file I have is called. Or is there two? >_>

I got a working Man mod, and two really nice Summer Fruit Flags. I'll post pics soon.

^Made by Cesar.

Allie

Fine, I'll tell you.
You obviously have never modded before.

Overalls of Modding in the BOUT client:

ba0 = first common: high detail
ba2 = first common: low detail
bb0 = second common: high detail
bb2 = second common: low detail
bsc = model files: DON'T TOUCH
bon = model files: DON'T TOUCH
--------------
Pattern:
If ends with 0, high detail
If ends with 2, low detail
If ends without number, don't touch(unless tga)


Further development:
Upon editing models(generally armors and transformations), the models are arranged in 10 groups.
0 = normal
1 = second
2 = third
3 = fourth
4 = fifth
5 = sixth
6 = seventh
7 = eighth
8 = red team
9 = blue team

In the example of SuperKhanz, the file of tpk_18 comes under the category of 8, which equals the red team.

To be continued, maybe.


ToXassin

I'll show the trans later, finally got it working.

Alright, so I got one of my special flags working. These are the summer fruit flags. They come in lemon, and lime.

However, the lime one just crashes when I click it in game, which I am still trying to work out. Here is the file, and I don't think anything is wrong with it.

^Made by Cesar.


Mr_V

Quote from: ToXassin on November 30, 2010, 08:58:33 PM
I'll show the trans later, finally got it working.

Alright, so I got one of my special flags working. These are the summer fruit flags. They come in lemon, and lime.

However, the lime one just crashes when I click it in game, which I am still trying to work out. Here is the file, and I don't think anything is wrong with it.

really cool

ToXassin


^Made by Cesar.

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