Gameplay: This mode can only be played in team mode in order to prevent the 'normal' players from causing damage to their own allies.
The sole purpose of this mode is to kill or be killed by the Juggernaut. The "chasers" (normal players) are to be in blue, while the "Juggernaut" is to be in red. This is due to the fact that the human eye tends to detect the colour red easily.
Rules:1. If the Juggernaut falls before any player gets to him/her, the Juggernaut remains as he/she is. This happens when "Juggernaut" is played on a map w/o boundaries/ with jump studs or gaps. This is called an "accidental error".
2. If a player airstrikes/attacks the Juggernaut and at the same time falls together along with the Juggernaut, the player will not be entitled "Juggernaut". Thus, the last player standing (alive) will be entitled "Juggernaut". If the player who attacked the Juggernaut was the last remaining player, he/she does not earn the title "Juggernaut".
3. Juggernauts are allowed to have the following: Complete Coin Set.
Maximum BS Enabled.
GM Guns allowed.
Active/Passive Skills I/II / Trans Packs Allowed.
Elektra +6/+7
4. "Chasers" are allowed to have the following: Coin Items are allowed but not complete set.
About Half BS Enabled.
GM Guns are overpowered, thus not allowed.
Active/Passive Skills I/II / Trans Packs Allowed
Only till Elektra +5
5. Juggernauts are to have a 5-10 seconds free run before being attacked. This is to prevent random hits by the "Chasers"
6. Last but not least, normal in-game rules are to be followed as of lastest update.
Maps Required:HoverByte (Recommended) WARNING: May cause many accidental errors.
New Core Dump(Recommended)
Star Deck
Gavin's Requiem
Heat Sink( Not Recommended)
Training Camp
Neo Data Cross
New Transit Valley
Power Generator
Special Thanks To Dwalters_98 For Such A Great Gameplay.
X.P