That's right guys, the Announcement you have all been waiting for: Survival has been released!
For those of you wondering what Survival is, it is an entirely new mode based off of Sector.
To create it, we manipulated basic Sector features -- as a result, don't expect an extremely different mode than Sector.
Survival features custom zones on pre-existing maps with a new diversity of mobs, all leading to a final zone where all mobs respawn.
Max kills are 65535 and you have a time limit of 99 minutes. Should you survive for the entire 99 minutes the game will end.
Experience is capped at a certain amount, and each mob gives x amount of exp. EXP, like other variables are determined by player, not group.
What this means is, you as a player have killed x amount of mobs. You as a player gain x amount of EXP for this. This means leeching is impossible.
This method is used for every other determination of rewards -- including drops. Getting kills will get your character through zones, called "Tier Zones". Entering a Tier zone means there's a chance that Tier part will drop. For example, entering Tier Zone 1 (through means of, for example, 10 kills) means Tier 1 will now drop. Entering Tier Zone 2 (through means of, for example, 25 kills) means Tier 1 and 2 will now drop, and likewise for Tier 3.
Survival can be played by adding the {s} qualifier to your Sector room.
In other news, Difficulty modes have been released. Add {m} or {h} into your Sector room name to active them (m for medium, h for hard). By default maps are easy, medium and hard make the game slightly harder. We hope you try out these new qualifiers.
I would like to stress that Survival is very experimental, and you should report any and all bugs you find.
Have fun guys.