I totally agree with Gavin's post a few pages back. All BoutCheetah is anymore is just grinding sector - I don't even really feel much nostalgia from Acclaim's BOTS, since, as Gavin said, only 20% of the greatness of BOTS is present in the current BoutCheetah.
My $0.02:
I think PvP/BvB exp should be drastically increased. You may say 'NO!! PEOPLE WILL ABUSE THAT AND LEVEL UP FAST!!'. Well, to that I say how is someone abusing PvP/BvB any different from getting a level 1, finding a friend that is 221, having them grind 228 in 2 minutes on hard and getting 10k exp. I'd rather have two revived modes that a small minority will abuse for exp than have one legitimately playable mode. For most people, I think, sector only has a limited amount of interest compared to the other two modes. I mean, for God's sake - you play the same identical thing EVERY time (which is the computer), when you could be playing against the other players of the game. I would take a game that everyone is maxed out in level and just PvP/BvBs much rather than a game with monotonous repetition of the same level, playing against the computer. How is that any different than a game in which it is easy to abuse the multiplayer part of the game? I mean, I don't even really know the rates in PvP/BvB as there is no one to ever play them in, but I know that they are not very high. What if you doubled, even tripled or quadrupled that amount? Especially in BvB, it is very difficult to get exp, which is why no on is ever in that mode. That would make GP and exp actually possible to attain in PvP, and you would actually have fun doing it. For example, an OK game of base would 15, maybe 20 minutes long. In that time, you would earn probably a few hundred, maybe a couple thousand (over-estimate), exp. If you spent 10 minutes of 228 on hard during 3x, you earn 40k+ exp, assuming you're taking 2.5 minutes each round. Because of this, there are virtually no new players (i.e. not from BOTS Acclaim) that want to spend a longer time obtaining almost no exp.
I think a reset of GP + 30 member limit would be best for guilds. It would probably be best to split the current amounts into some type of archived section, so that people that spent a lot of time would still have the proof of their hard work somewhere. However, now that BoutCheetah is much less hackable than before, the new GP amounts would be much more credible. A lower limit for max players in a guild would allow for more competition between guilds, as all of the more experienced players could not all be in a couple of guilds, so there would be more than two or three rivalries.
The market is beyond repair. +8 would be ridiculous, and when you have a paid section of the game, it is almost impossible to have a legitimate economic system. It just doesn't work.
Sooooo...... that's 4/5 ;o.
Example:
16:46 BvB game gives 110 exp
http://i48.tinypic.com/35lr9ky.png1:38 Sector game, level 215 doing level 66 gives 120 exp
http://i48.tinypic.com/2rlyohi.png