I was going to release this only in the Staff section, but as has been noted, it'll get leaked anyway.
I want feedback and revision on my summary of the new game. I want to also note this isn't even half of the full proposal so far, and is the only portion of the proposal I plan to publicly release.
I take this thread seriously, and I will be deleting any and all off topic posts with a warning.
Zylon Gaming New Game
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Name: undefined
Genre: Fantasy MMORPG
Developer: Zylon Gaming
Platform: Java
Mode: Multiplayer
Distribution Type: Web interface/external executable
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Summary:
Medieval to Feudal Era timezone, set in a custom world named Kerra, divided into multiple regions with cities within each region. Each region has its own type of enemies, resources, and quests to further the player's adventure.
Players are represented by a 3D avatar using a third-person view, which can have the hair (head), body, and legs customizable, with base clothing and different above-clothes sets available (ie armour). The avatar can either be male or female, and gender can be changed at any time (for a fee) in one of the major cities. The avatar can walk using the WASD keys, select a target using the mouse (left click), perform custom actions (ie cut a tree) using the mouse (right click) to bring up a menu, perform attacks using the keyboard (q button), perform magic spells using the keyboard (e button), and multiple other features available through through the keyboard.
Unlike a linear storyline, the player has multiple goals in the game, decided by the player themselves. With multiple skills available, combat is available but not the only option to further a player in their game. Skills are essential to further combat abilities in ways such as creating your own weapons to defend yourself.
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Combat:
The combat system works as a real-time combat system, using a complex system of delays to enable real-time combat in a simple, easy to control interface. Attacks are used via the keyboard (q button). Depending on the weapon used, a delay is triggered, disallowing any further attacks until said delay is complete. The delay length is dependent on the specific weapon in use (ie a one-handed weapon would take longer than a two-handed weapon to attack again). Pressing the attack button at the correct timing after the delay is over is important for efficient combat (though it's not required, the attack button will specify a new attack at any point after the delay is over).
Meanwhile, the player will also be using another key on the keyboard (f button) for shielding, which must also be done manually (in most cases). For example, if a player is wielding a sword and a shield, the player must press the attack button to attack, then, if they wish to, use the shield button to bring up their shield. It should be noted that a shield does not 100% cancel out all damage, but significantly lowers the amount of damage done, and lowering the chance of being hit at all.
In addition to direct melee combat, other combat options are also available. Spells (and other various magic operations) can be used via the spell button (e button). The spell button, which is the only button that can be used to cast a spell, will cast a spell that is selected from a spellbook. Spells primarily consist of multiple levels of elemental spells, various "special" spells, and teleports.
Combat itself automatically aims at any given target, which implies you cannot attack without a target (selected using the left mouse click button), with the exception of some AoE magic spells. This includes ranged methods (ie a bow and arrow).
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Skill Summarys:
The players will be eligible to train multiple skills whilst continuing their adventure. These skills vary from combat itself to specific skills to benefit combat in any given way. To start off, the max level for any given skill is 60 (which can and will be boosted to a higher level as more content is added).
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Combat:
The overall Combat level determined using a formula taking into account all the other levels.
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Aim:
A simple skill which is trained by landing attacks on enemies. As it implies, a higher Aim level makes attacking an enemy more likely to land a hit.
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Power:
A simple skill which is trained by landing attacks on ememies. A higher Power level allows a given player to deal more damage on enemies, as well as allowing a given player to wield more powerful weapons.
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ShDefense:
A skill which is trained by deflecting damage whilst using a shield. A higher ShDefense level allows a given player to deflect damage more often whilst using a shield, nulling any and all damage, as well as allowing a given player to wield more powerful armour along with SwDefense. This skill is not related to SwDefense or the general defense any given shield gives to lower damage.
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SwDefense:
A skill which is trained by deflecting damage whilst using a sword. A higher SwDefense level allows a given player to deflect damage more often whilst using a sword, nulling any and all damage, as well as allowing a given player to wield more powerful armour along with SwDefense. This skill is not related to ShDefense or the general defense any given sword gives to lower damage.
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Magic:
A skill which is trained through successful execution of magical abilities. Magic can be done by consuming MP (Magic Points), which slowly regenerate over time. A higher Magic level allows a given player to cast higher leveled spells, as well as use a greater pool of SP.
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Archery:
A simple skill which is trained by landing successful attacks on enemies. A higher Archery level allows a given player to deal more damage on enemies using ranged methods, as well as the ability to wield more powerful weapons.
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Hitpoints:
A skill which is trained by landing successful attacks or getting dealt successful damage. As it implies, a higher Hitpoints level enables a given player to utilize more hitpoints, allowing for more damage to be dealt.
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Mining:
A skill which is trained by using pickaxes to mine ores, found in mining zones around the regions. A higher Mining level enables a player to mine higher leveled ores.
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Smelting:
A skill which is trained by smelting ores into sheets of metal through use of a furnace. A higher Smelting level enables a player to smelt higher leveled metals.
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Blacksmithing:
A skill which is trained by using blueprints to create various metalworks. A higher Blacksmithing level enables a player to smith higher leveled metalworks. This skill is not related to Woodworking or Crafting.
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Forestry:
A skill which is trained by using hatchets to cut trees into logs. A higher Forestry level enables a player to cut higher leveled trees.
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Woodworking:
A skill which is trained by using blueprints to work logs into wooden creations. A higher Woodworking level enables a player to make higher leveled woodworks. This skill is not related to Blacksmithing or Crafting.
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Fishing:
A skill which is trained by successfully catching fish using any given fishing tool. A higher Fishing level enables a player to fish higher leveled fish.
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Cooking:
A skill which is trained by successfully cooking any given food. A higher Cooking level enables a player to cook higher leveled foods, as well as lower the chances of burning for any given food.
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Crafting:
A skill which is trained by using blueprints to work any given item into a new craft. A higher Crafting level enables a player to craft higher leveled items. This skill is not related to Blacksmithing or Woodworking.
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Skill Specifics:
Though any given skill has its basic how-to-train, each skill has its own specific level requirements for a given skill.
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Combat:
The Combat formula is as followed:
Aim = A
Strength = S
Highest Defense = HD
Highest Magic/Ranged = MR
Hitpoints = HP
.45A+.45S+.25HD+.35MR+.35HP
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Aim:
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Strength:
Wielding Specifics (weapons):
Wooden - 1
Alluminum - 5
Elm - 7
Stone - 10
Pine: 14
Titanium - 20
Oak - 28
Iron - 30
Birch - 37
Steel - 40
Cherry - 46
Cobalt - 50
Spruce - 55
Silver - 60
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ShDefense/SwDefense:
Wielding Specifics (melee armour):
Wooden - 1
Alluminum - 5
Elm - 7
Stone - 10
Pine: 14
Titanium - 20
Oak - 28
Iron - 30
Birch - 37
Steel - 40
Cherry - 46
Cobalt - 50
Spruce - 55
Silver - 60
Wielding Specifics (archery armour):
Soft Leather - 1
Hard Leather - 15
Demon Hide - 35
Dragon Hide - 55
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Magic:
Elemental Attack Spells:
Wind Cast - 1
Water Cast - 3
Earth Cast - 5
Fire Cast - 7
Wind Strike - 11
Water Strike - 14
Earth Strike - 17
Fire Strike - 20
Wind Slash - 26
Water Slash - 30
Earth Slash - 34
Fire Slash - 38
Wind Beam - 44
Water Beam - 49
Earth Beam - 54
Fire Beam - 59
Infliction Attack Spells:
Bulk Down - 22
Calculations Down - 41
Wick Down - 51
Buff Spells:
Prayer - 4
Level 1 Enchant - 9
Bulk Up - 17
Level 2 Enchant - 27
Calculations Up - 36
Recovery - 40
Wick Up - 46
Purify - 52
Level 3 Enchant - 54
Subtlety - 57
Special Attack Spells:
Air Blast - 37
Electrify - 52
Teleportation Spells:
Coming Soon
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Archery:
Bow types:
Wood - 1
Elm - 5
Pine - 10
Evergreen - 20
Oak - 30
Birch - 40
Cherry - 50
Spruce - 60
Arrow types:
Wooden - 1
Alluminum - 5
Stone - 10
Titanium - 20
Iron - 30
Steel - 40
Cobalt - 50
Silver - 60
Armour types:
Soft Leather - 1
Hard Leather - 15
Demon Hide - 35
Dragon Hide - 55
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Hitpoints:
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Mining:
Ore types:
Cryolite - 1
Stone - 7
Titanium - 18
Iron - 26
Copper - 45
Nickel - 45
Silver - 51
Pickaxe types:
Wooden - 1
Alluminum - 5
Elm - 7
Stone - 10
Pine: 14
Titanium - 20
Oak - 28
Iron - 30
Birch - 37
Steel - 40
Cherry - 46
Cobalt - 50
Spruce - 55
Silver - 60
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Smelting:
Bar types:
Alluminum - 1
Titanium - 18
Iron - 26
Steel - 36
Cobalt - 45
Silver - 51
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Blacksmithing:
Weapons:
Alluminum:
Dagger - 1
Sword - 4
Scimitar - 7
Longsword - 10
Titanium:
Dagger - 18
Sword - 21
Scimitar - 24
Longsword - 27
Iron:
Dagger - 26
Sword - 29
Scimitar - 32
Longsword - 35
Steel:
Dagger - 36
Sword - 39
Scimitar - 42
Longsword - 45
Cobalt:
Dagger - 45
Sword - 48
Scimitar - 51
Longsword - 54
Silver:
Dagger - 51
Sword - 54
Scimitar - 57
Longsword - 60
Armour:
Alluminum:
Helmet - 2
Shield - 5
Legs - 8
Body - 11
Titanium:
Helmet - 19
Shield - 22
Legs - 25
Body - 28
Iron:
Helmet - 27
Shield - 30
Legs - 33
Body - 36
Steel:
Helmet - 37
Shield - 40
Legs - 43
Body - 46
Cobalt:
Helmet - 46
Shield - 49
Legs - 52
Body - 55
Silver:
Helmet - 52
Shield - 55
Legs - 58
Body - 60
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Forestry:
Log types:
Wood: 1
Elm: 5
Pine: 10
Evergreen: 20
Oak: 30
Birch: 40
Cherry: 50
Spruce: 60
Hatchet types:
Wooden - 1
Alluminum - 5
Elm - 7
Stone - 10
Pine: 14
Titanium - 20
Oak - 28
Iron - 30
Birch - 37
Steel - 40
Cherry - 46
Cobalt - 50
Spruce - 55
Silver - 60
-------
Woodworking:
Wood:
Dagger - 1
Arrow shafts - 1
Helmet - 2
Fishing rod - 2
Hatchet - 3
Bow - 4
Sword - 5
Arrows - 5
Shield - 6
Pickaxe - 7
Scimitar - 7
Legs - 8
Longsword - 9
Body - 10
Elm:
Dagger - 7
Helmet - 8
Fishing rod - 8
Hatchet - 9
Bow - 10
Sword - 11
Arrows - 11
Shield - 12
Pickaxe - 13
Scimitar - 13
Legs - 14
Longsword - 15
Body - 16
Pine:
Dagger - 14
Helmet - 15
Fishing rod - 15
Hatchet - 16
Bow - 17
Sword - 18
Arrows - 18
Shield - 19
Pickaxe - 20
Scimitar - 20
Legs - 21
Longsword - 22
Body - 23
Evergreen:
Dagger - 19
Helmet - 20
Fishing rod - 20
Hatchet - 21
Bow - 22
Sword - 23
Arrows - 23
Shield - 24
Pickaxe - 25
Scimitar - 25
Legs - 26
Longsword - 27
Body - 28
Oak:
Dagger - 28
Helmet - 29
Fishing rod - 29
Hatchet - 30
Bow - 31
Sword - 32
Arrows - 32
Shield - 33
Pickaxe - 34
Scimitar - 34
Legs - 35
Longsword - 36
Body - 37
Birch:
Dagger - 37
Helmet - 38
Fishing rod - 38
Hatchet - 39
Bow - 40
Sword - 41
Arrows - 41
Shield - 42
Pickaxe - 43
Scimitar - 43
Legs - 44
Longsword - 45
Body - 46
Cherry:
Dagger - 46
Helmet - 47
Fishing rod - 47
Hatchet - 48
Bow - 49
Sword - 50
Arrows - 50
Shield - 51
Pickaxe - 52
Scimitar - 52
Legs - 53
Longsword - 54
Body - 55
Spruce:
Dagger - 55
Helmet - 55
Fishing rod - 55
Hatchet - 56
Bow - 56
Sword - 57
Arrows - 57
Shield - 58
Pickaxe - 58
Scimitar - 59
Legs - 59
Longsword - 60
Body - 60
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Fishing:
Fish types:
Shrimp - 1
Prawn - 5
Snapper - 12
Trout - 20
Cod - 26
Crab - 35
Tuna - 42
Lobster - 51
Yellowtail - 57
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Cooking:
Fish types:
Shrimp - 1
Prawn - 5
Snapper - 12
Trout - 20
Cod - 26
Crab - 35
Tuna - 42
Lobster - 51
Yellowtail - 57
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Crafting:
Stone:
Dagger - 10
Helmet - 11
Sword - 13
Shield - 14
Scimitar - 16
Legs - 17
Longsword - 19
Body - 20
Soft Leather:
Coif - 1
Legs - 6
Body - 11
Hard Leather:
Coif - 15
Legs - 21
Body - 27
Demon Hide:
Coif - 35
Legs - 41
Body - 47
Dragon Hide:
Coif - 55
Legs - 57
Body - 60