If any of you were actually in-game at the time of the Q&A you would realize that the resetting of personal wealth would only be used as a
last resort. Instead, Allie has come up with come different options that will be implemented
long before personal wealth is touched. To quote another poster in this thread:
Quote from: KillerPig on September 24, 2012, 12:00:31 AM
Allie's ideas:
Option 1. remove all means of getting gigas (sector, bvb, pvp, reselling to shop) ------- temporary
Option 2. put 1% tax on all transactions ingame, 3% on marketplace --------- permanent
Option 3. implement several new "money sinks". ex: 200 mill for custom lobby color for 1 week
These are the things that the higher ups are thinking of at the moment, not resetting all personal wealth. Arguing about the worst case scenario does not do anyone any good except to cause stress and unneeded tension within the community. This being the case, I would recommend we concentrate on the here and now.
I for one support the implementation of all three of these options. I support number one because it would force players to rely on a set amount of gigas for a period of time, therefore lowering the prices of items as players try to compensate for the lack of a continuous flow of currency. This actually does seem like a good idea. As an example: say a billionaire in the game comes across a C.A.T. +2 Patch body. Instead of setting the price of that item at well over 10,000 gigas when the actual game-store item is worth 2,900, that billionaire would have to realize that not everyone is going to possess a vast sum of currency and would have to price the item lower in order to make a profit instead of charging a ridiculous fee for a special item found from dropping.
I support the implementation of option two simply because it would get rid of excess gigas. It would definitely help to curb the inflation problem by ensuring that there will be gigas that will never be seen again by anyone. It will help people to treasure their gigas a bit more and teach them to think about keeping the prices at non-ridiculous levels. The 1% tax on the in-game store will also entice more people to purchase from the store as well rather than the marketplace, which would have a 3% tax.
Option three I support simply because it can be seen as a status item. As an example: if the new economy were to go into effect, it would make it that much more difficult to accumulate a massive amount of gigas. So say there is a vanity item that is priced at 50,000,000 gigas. Since acquiring that many gigas would be that much harder in this new economy, that item could be considered a personal achievement as well as a testament to the other players about how much you've dedicated to the game by being able to purchase said item (which would also keep the customers from acquiring insane amounts of gigas). Now for all those naysayers out there that say this will not work at all, I laugh. Just take a look at prime example games like Team Fortress 2. Enough said.
As a final point:
the mods are going about this democratically and allowing the community members to have a say before implementing it. Take advantage of that.