You may notice quite a few different things in-game after this last update. Here's what we changed / added:
Elimination Mode (Individual PvP)
To play this new game mode, simply add the tag {eli} for a default match of 5 lives per player. If you want to customize how many lives per player, you can use the tag {eliX}; X = number of lives. The minimum is 2, and the maximum is 20.
Timed Mode (Individual PvP)
To play this new game mode, simply add the tag {time} for the default time to be 5 minutes in a PvP match. Players can re-spawn an infinite amount of times in this game mode. If you would like to change the time given, simply use the tag {timeX}; X = amount of minutes. The minimum amount of time is 1 minute, and the maximum is 99 minutes.
For both of these game modes, the default re-spawn time is set to 10 seconds. If you would like to change that, simply use the tag {resX}. X = the amount of seconds that it will take for them to re-spawn. The minimum value is 0 seconds, and the maximum value is 99.
You can also view the score by pressing and holding s on your keyboard. (First custom GUI ever added to Bots w/o source. teehee)
Rankings will be coming soon for both elimination and timed mode. We decided not to add them yet, just in-case there are a few bugs with re-spawning.
Guild buffs
Guild leaders may purchase an EXP Multiplier from the shop for 500 Million Gigas and Additional Luck from the shop for 400 Million Gigas.
The EXP Multiplier will give everyone in the guild an additional 20% experience. The Multiplier will be permanent, and is not a item that is transferable.
The Additional Luck will give everyone in your guild 100 additional luck. This is a permanent item as well, and is non transferable.
Player buffs
EXP Multipliers are purchasable from the shop for 50 games and 100 games at a time. There are three version of the multiplier available:
1.) 20% Experience increase - 50 Games (12.5 Million Gigas) - 100 Games (25 Million Gigas)
2.) 50% Experience increase - 50 Games (25 Million Gigas) - 100 Games (50 Million Gigas)
3.) 100% Experience increase - 50 Games (62.5 Million Gigas) - 100 Games (125 Million Gigas)
Sector Changes
The boss now drops a revival pack every game when you kill it. If you push the boss, then no revival pack will drop.
Additional Room Tags
{op} - When using this tag, players with "overpowered" items equipped will not be able to enter. The same goes for when a player is attempting to use this tag when making a room. You can use this tag in all game modes.
{rd} - Removes random drops from the room. (Ex: Trans Ups/Health/Rebirth/Stun/Bombs). You can use this tag in all game modes.
{minlX} - Lets you set the minimum level allowed to enter your room. X = the minimum level allowed to enter.
{maxlX} - Lets you set the maximum level allowed to enter your room. X = the maximum level allowed to enter.
Lobby Changes
When you log-in to the game, you will now see a new message saying how many gifts and messages you have.
Bug Fixes
1.) A rare disconnection issue that happened if you have an extremely high ping to the server.
2.) A very rare bug where you would start a sector match, and monsters would spawn everywhere, and bring you to the last block. This was caused from a relay fix that was issued a few updates back.
3.) A frequent bug where players would not die in PvP when they actually did die. I'm fairly certain this issue has been fixed with this update. However, I will need to do more testing to confirm it. Please post if it is still happening.
Thanks,
~Zylon Staff.