well idk if its good or stupid idea i thought i'd just share
why not make a capture the relic under pvp section?
1 bot has the relic and others gotta attack the one that keeps the relic but you gotta steal it before he returns it to his base
the bot that has the relic can drop it by either dieing or being stunned?
or capture the relic time version
exactly the same except instead of returning it to base you have to keep the relic safe for 2-3min without anyone taking it from you:)
Relic Charge version:
each time has to charge their base up with the relic you can either choose for 1 relic option so the team has to capture the relic and bring it to base to charge or different types of relics each team has to bring all relics types to base to charge it