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BoutCheetah Community => Player Sponsored Events => Topic started by: Madprox on March 26, 2013, 03:57:13 PM

Title: Mod Max's Endurance Event!
Post by: Madprox on March 26, 2013, 03:57:13 PM


(http://i911.photobucket.com/albums/ac318/yurikee/maxenduranceevent_zps865318e4.png)
(http://i911.photobucket.com/albums/ac318/yurikee/Description_zpse947fc12.png)

(http://i911.photobucket.com/albums/ac318/yurikee/ruleboard_zps8fb8f79d.png)



Prizes will be discussed before the event starts.

Hope this sounds fun!
- Max

Title: Re: Mod Max's Endurance Event!
Post by: markiie on March 26, 2013, 03:59:33 PM
Sounds like a good bit of fun, and will be happy to join whenever :) Goodluck
Title: Re: Mod Max's Endurance Event!
Post by: spiderstar on March 26, 2013, 04:00:13 PM
Cool idea I'll definitely try it out.
Title: Re: Mod Max's Endurance Event!
Post by: hur9 on March 26, 2013, 04:01:17 PM
this sounds fun like cookys events
Title: Re: Mod Max's Endurance Event!
Post by: Cooky on March 26, 2013, 04:09:22 PM
cool but here are a few problems I see (im just trying to help dont take it the wrong way)

Balance
-Higher levels have a much greater chance of being able to win then lower levels, thats a huge turn off for all lower level players. In my opinion, the best thing for making a good event is making it so all players are on equal grounds and no one has an advantage.

Time
Any player with a bit of knowledge of how to sector will systematically pick off the enemies 1 by 1 by luring them 1 at a time and carefully killing them. That is going to take a long time depending on the level and the players level. Keep in mind the other players will have to wait for their turn so it will get lengthy and many players will leave because theyre tired of waiting. Or what if a player just just wants to troll you and runs around not hitting the enemies? Is he disqualified? What if he occasionally hits the enemies? Where do you draw the line?

I think you need to make a lot more rules for this or it will be too hard to manage or it will just get out of control. If you plan on doing this with friends then thats cool but if you're doing this with randoms then goodluck its going to be tough.

Title: Re: Mod Max's Endurance Event!
Post by: Madprox on March 26, 2013, 04:13:41 PM
Quote from: Cooky on March 26, 2013, 04:09:22 PM
cool but here are a few problems I see (im just trying to help dont take it the wrong way)

Balance
-Higher levels have a much greater chance of being able to win then lower levels, thats a huge turn off for all lower level players. In my opinion, the best thing for making a good event is making it so all players are on equal grounds and no one has an advantage.

Time
Any player with a bit of knowledge of how to sector will systematically pick off the enemies 1 by 1 by luring them 1 at a time and carefully killing them. That is going to take a long time depending on the level and the players level. Keep in mind the other players will have to wait for their turn so it will get lengthy and many players will leave because theyre tired of waiting. Or what if a player just just wants to troll you and runs around not hitting the enemies? Is he disqualified? What if he occasionally hits the enemies? Where do you draw the line?

I think you need to make a lot more rules for this or it will be too hard to manage or it will just get out of control. If you plan on doing this with friends then thats cool but if you're doing this with randoms then goodluck its going to be tough.


@balance: that's a thig i thought of as well, unfortunately, nothing i can really do to help lower levels kill mobs faster..

@time: true, but everyone gets a game, if they get hit, they suicide and i start a new game for the next slot.
If someone decides to run around and troll, they'll be warned by me, and if they continue, kicked from the room, and we will automatically advance to the next slot. (less competition for all, yay!)
Title: Re: Mod Max's Endurance Event!
Post by: Cooky on March 26, 2013, 04:16:57 PM
Well you still didnt say where you draw the line on if someone is trolling or not

Quote from: Cooky on March 26, 2013, 04:09:22 PM
What if he occasionally hits the enemies? Where do you draw the line?

My advice is to have a 3-5 minute timer for the round and see how many they kill in that time. There are websites and programs you can download that can do a timer countdown for you. This way, players will not camp and take forever, and it will not take as long (making the other players not have to wait as long).
Title: Re: Mod Max's Endurance Event!
Post by: ghostkid17 on March 26, 2013, 04:28:14 PM
To fix the balance judge it by number of hits?
Title: Re: Mod Max's Endurance Event!
Post by: Mario666 on March 26, 2013, 04:28:48 PM
I'll keep an eye out for a room, it sounds fun.
Title: Re: Mod Max's Endurance Event!
Post by: Cooky on March 26, 2013, 04:32:17 PM
Quote from: ghostkid17 on March 26, 2013, 04:28:14 PM
To fix the balance judge it by number of hits?
that wouldnt work though because a low level could win by spamming guard crush or 3 hit combo and because the enemy wouldnt die he could keep doing it forever lol
Title: Re: Mod Max's Endurance Event!
Post by: Purple on March 26, 2013, 04:33:59 PM
This seems like whoever lags least while you're slot 1 is gonna win. I can do most levels that you can push on without getting hit, but if i'm not slot 1 I can easily get lag hit.
Title: Re: Mod Max's Endurance Event!
Post by: Rossbach on March 26, 2013, 04:34:55 PM
Kewl.  8)


Going to lag like fk (lag hit after you hit them down) tho if your not slot 1.  ::)


Ross thinks the timer and hits is unfair for those who are lower level. The higher levels already have a high enough benefit as it is. No need to fk up the lower levels even more. Not like time matters that much for Ross tho.  ::)
Title: Re: Mod Max's Endurance Event!
Post by: Madprox on March 26, 2013, 04:46:30 PM
Quote from: Cooky on March 26, 2013, 04:16:57 PM
Well you still didnt say where you draw the line on if someone is trolling or not
I'll just decide on my own when someone is trolling or not, no need for extra timers etc..
Title: Re: Mod Max's Endurance Event!
Post by: Rossbach on March 26, 2013, 05:17:01 PM
Does counter count?  ::)
Title: Re: Mod Max's Endurance Event!
Post by: Cooky on March 26, 2013, 05:18:23 PM
noob with counter + no timer = broken event?
Title: Re: Mod Max's Endurance Event!
Post by: Madprox on March 26, 2013, 05:51:38 PM
Quote from: Rossbach on March 26, 2013, 05:17:01 PM
Does counter count?  ::)
Counter is allowed.
If you block and they hit, u'r finished.
Title: Re: Mod Max's Endurance Event!
Post by: Rossbach on March 26, 2013, 06:24:19 PM
Quote from: Madprox on March 26, 2013, 05:51:38 PM
Quote from: Rossbach on March 26, 2013, 05:17:01 PM
Does counter count?  ::)
Counter is allowed.
If you block and they hit, u'r finished.

Confused. Even if a person counters the mob they lose? Or do they not lose? Because technically they do not "hit" you, when you counter.
Title: Re: Mod Max's Endurance Event!
Post by: Iridion on March 26, 2013, 06:32:33 PM
Quote from: Rossbach on March 26, 2013, 05:17:01 PM
Does counter count?  ::)
indeed it does.. counter

lol #1
Title: Re: Mod Max's Endurance Event!
Post by: Cooky on March 26, 2013, 07:36:19 PM
how did it go? who won?
Title: Re: Mod Max's Endurance Event!
Post by: Madprox on March 26, 2013, 07:40:35 PM
Round 1.
(click to show/hide)

Round 2.
(click to show/hide)

Round 3.
(click to show/hide)

Prizes were 3million gigas.
Congratz!
Title: Re: Mod Max's Endurance Event!
Post by: Delta on March 26, 2013, 07:42:29 PM
Nice paint drawings u got max :)
Title: Re: Mod Max's Endurance Event!
Post by: Cooky on March 26, 2013, 07:42:33 PM
I would recommend using white or just make a textbox for the scores as they are hard to read

please note I am not trashing your event and I am just trying to help
Title: Re: Mod Max's Endurance Event!
Post by: Madprox on March 26, 2013, 07:44:33 PM
Quote from: Cooky on March 26, 2013, 07:42:33 PM
I would recommend using white or just make a textbox for the scores as they are hard to read

please note I am not trashing your event and I am just trying to help
I may do that next time, thank you.
Title: Re: Mod Max's Endurance Event!
Post by: Rossbach on March 26, 2013, 07:45:23 PM
Quote from: Madprox on March 26, 2013, 07:40:35 PM
Round 1.
(click to show/hide)

Round 2.
(click to show/hide)

Round 3.
(click to show/hide)

Prizes were 3million gigas.
Congratz!


Nice Max. Ross recommends you keep that style. More unique and less bland.  Could use some touching up tho. ::)
Title: Re: Mod Max's Endurance Event!
Post by: Madprox on March 26, 2013, 07:47:01 PM
Quote from: Rossbach on March 26, 2013, 07:45:23 PM
Quote from: Madprox on March 26, 2013, 07:40:35 PM
Round 1.
(click to show/hide)

Round 2.
(click to show/hide)

Round 3.
(click to show/hide)

Prizes were 3million gigas.
Congratz!


Nice Max. Ross recommends you keep that style. More unique and less bland.  Could use some touching up tho. ::)
Haha, i thought it looked good, as it doesn't need to be professional, we'll see what i do next time. It'll be a surprise :)
Title: Re: Mod Max's Endurance Event!
Post by: ilovemoney on March 26, 2013, 10:38:26 PM
Text is annoying  ::)
Title: Re: Mod Max's Endurance Event!
Post by: Experiences on March 27, 2013, 12:50:35 AM
It was a very fun event :). No complains here  8)
Title: Re: Mod Max's Endurance Event!
Post by: Madprox on March 30, 2013, 04:15:45 PM
May do another room tomorrownight (Sunday), when enough people are online and enough are willing to participate :)
- Max
Title: Re: Mod Max's Endurance Event!
Post by: Dewo on March 30, 2013, 05:07:58 PM
Quote from: Iridion on March 26, 2013, 06:32:33 PM
Quote from: Rossbach on March 26, 2013, 05:17:01 PM
Does counter count?  ::)
indeed it does.. counter

lol #1
hehe, g1.