June 01, 2024, 07:08:14 PMLatest Member: danielx100

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Messages - CoolKnightST

31
GFX / Re: Barbarian (non animation) render
July 09, 2011, 09:53:52 AM
Quote from: mhj on July 09, 2011, 09:50:39 AM
Quote from: CoolKnightST on July 09, 2011, 09:47:16 AM
Just another render practice. No schadow or animation effects:

you should add a background and some other cool stuff 8)
Yo mean an sign or something. It's an public render so feel free to use it. I just practice my GFX.

Quote from: 1nfestorz on July 09, 2011, 09:51:18 AM
What do you use to render?
Any specialist programs?
Just photoshop, It's really easy.

EDITE: I render plenty of stuff for practice. Mostly bout stuff:



32
GFX / Barbarian (non animation) render
July 09, 2011, 09:47:16 AM
Just another render practice. No schadow or animation effects:



33
Tips and Guides / Re: ~~Cyber's Ultimate Guide~~
July 05, 2011, 11:03:30 PM
I think there are many bugs on this guild mostly to the trans details. Fix and add more details:
- Boosted Speed: [None/Low/Med/High/Very high]
- Combo: [number]
First hit: ATK S (attack speed): [Slow, Med, Fast, Very fast] ; Hitboxes: [...] ; Damage: [Min, Low, Med, High, Max]
Second hit: ATK S: [] ; Hitboxes: [] ; Damage: []
3th hit: ATK S: [] ; Hitboxes: [] ; Damage: []
...

- Jump Attack? Yes/No ; Details: []
- Run Attack? Yes/No ; Details: []
- Size: []
Etc...


Also merc details are missing.
34
Suggestions / Re: An merc based on this model
July 05, 2011, 05:36:47 AM
Quote from: mhj on July 04, 2011, 03:35:21 PM
Quote from: CoolKnightST on July 03, 2011, 12:27:52 PM
Found this spore model on YouTube.
Driller-816 (Spore robot creature)

I think it would be an cool merc if you can add attack animation to it.

i would support it if there will be some changes ;)
- Different sound
- Without his arm
- Attack animation 1: Drill
- Attack animation 2: Rocket launcers
- Details: Fast run speed, Good damage on base, Med/Slow recovery, Med/Low HP

Edite: Some other cool models:
http://m.youtube.com/index?desktop_uri=%2F%3Fgl%3DNL%26hl%3Dnl&hl=nl&gl=NL#/watch?v=84Y8iBolr1s

http://m.youtube.com/index?desktop_uri=%2F%3Fgl%3DNL%26hl%3Dnl&hl=nl&gl=NL#/watch?v=I2-I90RF3l0

http://m.youtube.com/index?desktop_uri=%2F%3Fgl%3DNL%26hl%3Dnl&hl=nl&gl=NL#/watch?v=ZtsL_bmwnSU

http://m.youtube.com/index?desktop_uri=%2F%3Fgl%3DNL%26hl%3Dnl&hl=nl&gl=NL#/watch?v=ZtsL_bmwnSU
35
Suggestions / Re: stashes
July 03, 2011, 04:29:12 PM
Search buttom please
36
Suggestions / An merc based on this model
July 03, 2011, 12:27:52 PM
Found this spore model on YouTube.
Driller-816 (Spore robot creature)

I think it would be an cool merc if you can add attack animation to it.
37
Suggestions / Re: Pikachu Head.
June 29, 2011, 09:45:50 AM
I think an pikachu mini-bot would be beter. Maybe after that an head to fit with the mini-bot. For copyrights just recolor him to green.
38
Suggestions / Re: New Armor Set,New Wings,Etc
June 27, 2011, 09:39:41 AM
I agrea, for some of the mods an model upgrade would be usefull. I mostly think to new models for the trans with more effective hit boxes.

If I renember correctly every model trans had an focus:
- Patches: High hitboxes with (1-3th hit) / Run attack
- Ram: High hitboxes with 4th hit
- Surge: High hitboxes with jump attack.
39
Future Updates / Re: Post your armour ideas!
June 25, 2011, 04:40:46 PM
What about an spider trans.


Spider merc

40
Suggestions / Re: Chernobyl trans arm launcher
June 19, 2011, 05:07:54 PM
Quote from: koolwolf2 on June 18, 2011, 09:46:14 AM
Quote from: Meteor on June 18, 2011, 09:38:21 AM
The real question is probably whether it's possible to that.
I think so but it might just like mandra mandra's flame attack's  combo is different from the virus
It's more like the bugbear with his rush special I think. Mandragore flame special is build to 4th hit in trans version but in his virus version it's placed to an special.
41
Suggestions / Re: Chernobyl trans arm launcher
June 18, 2011, 07:05:50 AM
Quote from: hawk5005 on June 17, 2011, 07:38:23 AM
Quote from: Tricky on June 17, 2011, 07:35:56 AM
Quote from: hawk5005 on June 17, 2011, 07:17:44 AM
No, just no, chernobyl was made that way for a reason ( don't know it ), but what you are suggesting would make him overpowered.

No it wouldn't lol. Anyone can outrun him, anyone can dodge the attack then camp him from behind. He'd still suck hard.
You're missing the point. It would "overpower" it because he would have something different then all the other transes.
Overpowerd??? The trans has no jump attack, jump, run attack, run and failed speed so it's uber underpowerd now. Players use him because he's hard to knock of and his fast first hit and sold combo owns. So some special wouldn't be that big deal.
42
Suggestions / Chernobyl trans arm launcher
June 17, 2011, 06:38:44 AM
Wouldn't be possible to add an speed version of launcer special to chernobyl. Because he don't have an jump or run attack an launcher special active with 'X' should make him more usefull. After use you need 10 seconds before you can use it again.

Other idea's is to give him an his flamethrowers that you can activate with 'W'. After use you need 30 seconds before you can use it again.
43
GFX / Re: Caliba-T980 (Chernobyl mod) [version 3]
June 16, 2011, 08:00:05 AM
Quote from: Meteor on June 15, 2011, 03:26:30 PM
Quote from: CoolKnightST on June 14, 2011, 06:44:45 PM
Quote from: Allie on June 14, 2011, 04:44:24 PM
Version three isn't entirely terrible.
Well played, sir.
Thx, I was planning to do full flames on it but it don't really go with the model. I only mod the design an little so in next project I'm gonna try to change it full;

Another old chernobyl mod project. Do I need to continue this?


Another thing? I there a way to remove the what background on the model itself so you can make some parts transparent. It would really help to change the design more.

________________________________
Progress
First try on the body. Don't really fit with the head so I need to redo it:


I liek.I don't think you can make transparent parts tho.Anyway,continue it,I think it will look good.
Ok I will try to finish it. The thing what can be an little problem is the low uneven effect Between the first and second layer on the head. When he's resize to big the view of it is pretty flat. I need to find an way to make the first layer sharper at the edges

EDITE: Tryed an soft shisel effect on the first layer of the head:


EDITE2: Spilt the first layer into 2 layers. But didn't add any shisel effect. Shisel don't go that smooth with 2 layers.


EDITE3: Finaly fix the head. Next an new body try:



________________________
EDITE 4: I need to choose

I have looked again for the model and I think I will need to choose if it's an virus or an trans mod because of the launcers. They move if he use his launce or his fire attack. With the trans model he don't even need one of those:

44
Updates / Re: PvP Updates
June 15, 2011, 06:54:23 AM
Would it be possible to make (old bots lv 90) to an base map. If the mercs can move on this map?
45
GFX / Re: Caliba-T980 (Chernobyl mod) [version 3]
June 14, 2011, 06:44:45 PM
Quote from: Allie on June 14, 2011, 04:44:24 PM
Version three isn't entirely terrible.
Well played, sir.
Thx, I was planning to do full flames on it but it don't really go with the model. I only mod the design an little so in next project I'm gonna try to change it full;

Another old chernobyl mod project. Do I need to continue this?


Another thing? I there a way to remove the what background on the model itself so you can make some parts transparent. It would really help to change the design more.

________________________________
Progress
First try on the body. Don't really fit with the head so I need to redo it:

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