hmm the red makes it look aggressive
or you glitched out of a base game (jk). looks neat
![Cheesy :D](https://boutcheetah.zylongaming.com/Smileys/fugue/cheesy.png)
or you glitched out of a base game (jk). looks neat
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Quote from: Cooky on November 15, 2013, 12:34:02 PMQuote from: JustRK on November 15, 2013, 12:33:18 PM
it would be very cool if the character limit was consistent because the amount you can type in a room's lobby is way different from in game and the actual lobby itself.
+1000000
Quote from: -Speedy- on November 14, 2013, 11:52:01 AMQuote from: droid zylon1 on November 14, 2013, 11:50:22 AMYea I kinda wanna know that to.Quote from: Reviax on November 13, 2013, 12:07:36 AM
Yes, Guard Crushing for a whole minute and a half without stopping is loads of fun.
Really though, why was this map even made?
Really though, why was this map even made?
Quote from: Allie on November 13, 2013, 07:42:22 AM
It was a test of my new ai system.
I got what I needed from it. I needed to know if it was too hard, too easy, what its weaknesses were, etc.
Toxic Kowbat was the result of the Zeon test. Its difficulty was scaled to a tougher level that (sorta) required multiple players.
(it was also the first mob that I designed the ai from scratch, so give me a break if it derped sometimes).
Quote from: Allie on November 14, 2013, 01:05:23 PMQuote from: Rossbach on November 13, 2013, 11:46:11 PM
If hp was lowered so that 2 people can do it, they can simply kill turrets and shiz before the Melisa even reaches them.
I never said relative difficulty would be lowered. It'd still take around the same time to kill them as 2p as it would 8.Quote from: JustRK on November 13, 2013, 11:09:43 PM
If you need one person actively holding down Melissa, then that means it would be 2P minimum? One for reinforcement and one as the main spearhead. Inb4 your example actually justified my suggestion lol.
That's one mechanic. Of the first block. A later mechanic requires four(?) alive and well, along with someone still holding down melissa(s).
It gets messy.
Quote from: Allie on November 13, 2013, 09:45:54 PM
I would never make 2p, as it would require literally no diversity or role specific duties.
For example, 235 can be scaled so the hp is lower, but it'd still require at least one person actively holding down the Melissas.
Quote from: Allie on November 13, 2013, 07:51:17 PM
Maybe we can make four-man raids.
But idk about 1p.
Quote from: nanak tatum on November 13, 2013, 03:36:51 PMQuote from: Allie on November 13, 2013, 08:29:55 AMQuote from: Thornz on November 13, 2013, 08:15:37 AM
Plan on releasing a different 1p raid?
Probably not.
I'd love to, but 1p raids are a big appeal to hackers. If I did, I would have to not make them very reward-heavy, and if I did that, what's the point.
Make the 1p raids for level 221/225's or w/e. Most hackers are nubs that are level 126 or so. Also, didn't the old 1p and 8p raids work fine? Like whenever someone completes a raid, their name pops up.