It's so repetitive though... there's only a few paths to run (two if you're not a surge), and the whole gameplay is based on these paths...
Take neo-data cross. There's a lot of potential for variation on it. You can cross down the two sides and down the middle. The map can be divided into three sections - front, middle, back - and all these sections can be accessed in a number of ways.
On flop, you end up running circles, going in and out of trans... the whole match is just a huge cycle...