4/6/2012 5:56 - ZylonShield Loading . . .
4/6/2012 5:56 - Finished randomizing the player base pointer.
4/6/2012 5:56 - Finished randomizing the creature base pointer.
4/6/2012 5:56 - Successfully created the active protection thread.
4/6/2012 5:56 - Successfully hooked the Recv function.
4/6/2012 5:56 - Successfully hooked the Send function.
4/6/2012 5:56 - Successfully hooked the Connect function.
4/6/2012 5:56 - Successfully hooked the Close Socket function.
4/6/2012 5:56 - Successfully hooked the Load DLL function.
4/6/2012 5:56 - Successfully hooked the Compress function.
4/6/2012 5:56 - Setting screen mode to windowed.
4/6/2012 5:56 - Setting resolution to low.
4/6/2012 6:3 - Process Terminated. Reason: Detaching ZylonShield
4/6/2012 6:5 - ZylonShield Loading . . .
4/6/2012 6:5 - Finished randomizing the player base pointer.
4/6/2012 6:5 - Finished randomizing the creature base pointer.
4/6/2012 6:5 - Successfully created the active protection thread.
4/6/2012 6:5 - Successfully hooked the Recv function.
4/6/2012 6:5 - Successfully hooked the Send function.
4/6/2012 6:5 - Successfully hooked the Connect function.
4/6/2012 6:5 - Successfully hooked the Close Socket function.
4/6/2012 6:5 - Successfully hooked the Load DLL function.
4/6/2012 6:5 - Successfully hooked the Compress function.
4/6/2012 6:5 - Setting screen mode to windowed.
4/6/2012 6:5 - Setting resolution to low.
4/6/2012 8:21 - Process Terminated. Reason: Detaching ZylonShield
4/6/2012 18:31 - ZylonShield Loading . . .
4/6/2012 18:31 - Finished randomizing the player base pointer.
4/6/2012 18:31 - Finished randomizing the creature base pointer.
4/6/2012 18:31 - Successfully created the active protection thread.
4/6/2012 18:31 - Successfully hooked the Recv function.
4/6/2012 18:31 - Successfully hooked the Send function.
4/6/2012 18:31 - Successfully hooked the Connect function.
4/6/2012 18:31 - Successfully hooked the Close Socket function.
4/6/2012 18:31 - Successfully hooked the Load DLL function.
4/6/2012 18:31 - Successfully hooked the Compress function.
4/6/2012 18:31 - Setting screen mode to windowed.
4/6/2012 18:31 - Setting resolution to low.
4/6/2012 18:31 - Process Terminated. Reason: Detaching ZylonShield
4/6/2012 18:32 - ZylonShield Loading . . .
4/6/2012 18:32 - Finished randomizing the player base pointer.
4/6/2012 18:32 - Finished randomizing the creature base pointer.
4/6/2012 18:32 - Successfully created the active protection thread.
4/6/2012 18:32 - Successfully hooked the Recv function.
4/6/2012 18:32 - Successfully hooked the Send function.
4/6/2012 18:32 - Successfully hooked the Connect function.
4/6/2012 18:32 - Successfully hooked the Close Socket function.
4/6/2012 18:32 - Successfully hooked the Load DLL function.
4/6/2012 18:32 - Successfully hooked the Compress function.
4/6/2012 18:32 - Setting screen mode to windowed.
4/6/2012 18:32 - Setting resolution to low.
4/6/2012 18:32 - Process Terminated. Reason: Detaching ZylonShield
4/6/2012 18:43 - ZylonShield Loading . . .
4/6/2012 18:43 - Finished randomizing the player base pointer.
4/6/2012 18:43 - Finished randomizing the creature base pointer.
4/6/2012 18:43 - Successfully created the active protection thread.
4/6/2012 18:43 - Successfully hooked the Recv function.
4/6/2012 18:43 - Successfully hooked the Send function.
4/6/2012 18:43 - Successfully hooked the Connect function.
4/6/2012 18:43 - Successfully hooked the Close Socket function.
4/6/2012 18:43 - Successfully hooked the Load DLL function.
4/6/2012 18:43 - Successfully hooked the Compress function.
4/6/2012 18:43 - Setting screen mode to windowed.
4/6/2012 18:43 - Setting resolution to low.
4/6/2012 19:38 - Process Terminated. Reason: Detaching ZylonShield
4/7/2012 15:14 - ZylonShield Loading . . .
4/7/2012 15:14 - Finished randomizing the player base pointer.
4/7/2012 15:14 - Finished randomizing the creature base pointer.
4/7/2012 15:14 - Successfully created the active protection thread.
4/7/2012 15:14 - Successfully hooked the Recv function.
4/7/2012 15:14 - Successfully hooked the Send function.
4/7/2012 15:14 - Successfully hooked the Connect function.
4/7/2012 15:14 - Successfully hooked the Close Socket function.
4/7/2012 15:14 - Successfully hooked the Load DLL function.
4/7/2012 15:14 - Successfully hooked the Compress function.
4/7/2012 15:14 - Setting screen mode to windowed.
4/7/2012 15:14 - Setting resolution to low.
4/7/2012 15:19 - Process Terminated. Reason: Detaching ZylonShield
4/7/2012 17:27 - ZylonShield Loading . . .
4/7/2012 17:27 - Finished randomizing the player base pointer.
4/7/2012 17:27 - Finished randomizing the creature base pointer.
4/7/2012 17:27 - Successfully created the active protection thread.
4/7/2012 17:27 - Successfully hooked the Recv function.
4/7/2012 17:27 - Successfully hooked the Send function.
4/7/2012 17:27 - Successfully hooked the Connect function.
4/7/2012 17:27 - Successfully hooked the Close Socket function.
4/7/2012 17:27 - Successfully hooked the Load DLL function.
4/7/2012 17:27 - Successfully hooked the Compress function.
4/7/2012 17:27 - Setting screen mode to windowed.
4/7/2012 17:27 - Setting resolution to low.
4/7/2012 17:37 - Process Terminated. Reason: Detaching ZylonShield
4/7/2012 17:56 - ZylonShield Loading . . .
4/7/2012 17:56 - Finished randomizing the player base pointer.
4/7/2012 17:56 - Finished randomizing the creature base pointer.
4/7/2012 17:56 - Successfully created the active protection thread.
4/7/2012 17:56 - Successfully hooked the Recv function.
4/7/2012 17:56 - Successfully hooked the Send function.
4/7/2012 17:56 - Successfully hooked the Connect function.
4/7/2012 17:56 - Successfully hooked the Close Socket function.
4/7/2012 17:56 - Successfully hooked the Load DLL function.
4/7/2012 17:56 - Successfully hooked the Compress function.
4/7/2012 17:56 - Setting screen mode to windowed.
4/7/2012 17:56 - Setting resolution to low.
4/7/2012 17:58 - Process Terminated. Reason: Detaching ZylonShield
4/7/2012 19:19 - ZylonShield Loading . . .
4/7/2012 19:19 - Finished randomizing the player base pointer.
4/7/2012 19:19 - Finished randomizing the creature base pointer.
4/7/2012 19:19 - Successfully created the active protection thread.
4/7/2012 19:19 - Successfully hooked the Recv function.
4/7/2012 19:19 - Successfully hooked the Send function.
4/7/2012 19:19 - Successfully hooked the Connect function.
4/7/2012 19:19 - Successfully hooked the Close Socket function.
4/7/2012 19:19 - Successfully hooked the Load DLL function.
4/7/2012 19:19 - Successfully hooked the Compress function.
4/7/2012 19:19 - Setting screen mode to full screen.
4/7/2012 19:19 - Setting resolution to low.
4/7/2012 19:21 - Process Terminated. Reason: Detaching ZylonShield
4/7/2012 19:26 - ZylonShield Loading . . .
4/7/2012 19:26 - Finished randomizing the player base pointer.
4/7/2012 19:26 - Finished randomizing the creature base pointer.
4/7/2012 19:26 - Successfully created the active protection thread.
4/7/2012 19:26 - Successfully hooked the Recv function.
4/7/2012 19:26 - Successfully hooked the Send function.
4/7/2012 19:26 - Successfully hooked the Connect function.
4/7/2012 19:26 - Successfully hooked the Close Socket function.
4/7/2012 19:26 - Successfully hooked the Load DLL function.
4/7/2012 19:26 - Successfully hooked the Compress function.
4/7/2012 19:26 - Setting screen mode to full screen.
4/7/2012 19:26 - Setting resolution to low.
4/7/2012 20:4 - Process Terminated. Reason: Detaching ZylonShield
4/7/2012 21:36 - ZylonShield Loading . . .
4/7/2012 21:36 - Finished randomizing the player base pointer.
4/7/2012 21:36 - Finished randomizing the creature base pointer.
4/7/2012 21:36 - Successfully created the active protection thread.
4/7/2012 21:36 - Successfully hooked the Recv function.
4/7/2012 21:36 - Successfully hooked the Send function.
4/7/2012 21:36 - Successfully hooked the Connect function.
4/7/2012 21:36 - Successfully hooked the Close Socket function.
4/7/2012 21:36 - Successfully hooked the Load DLL function.
4/7/2012 21:36 - Successfully hooked the Compress function.
4/7/2012 21:36 - Setting screen mode to full screen.
4/7/2012 21:36 - Setting resolution to low.
4/7/2012 22:36 - Process Terminated. Reason: Detaching ZylonShield
4/7/2012 23:4 - ZylonShield Loading . . .
4/7/2012 23:4 - Finished randomizing the player base pointer.
4/7/2012 23:4 - Finished randomizing the creature base pointer.
4/7/2012 23:4 - Successfully created the active protection thread.
4/7/2012 23:4 - Successfully hooked the Recv function.
4/7/2012 23:4 - Successfully hooked the Send function.
4/7/2012 23:4 - Successfully hooked the Connect function.
4/7/2012 23:4 - Successfully hooked the Close Socket function.
4/7/2012 23:4 - Successfully hooked the Load DLL function.
4/7/2012 23:4 - Successfully hooked the Compress function.
4/7/2012 23:4 - Setting screen mode to full screen.
4/7/2012 23:4 - Setting resolution to low.
4/7/2012 23:39 - Process Terminated. Reason: Detaching ZylonShield
4/8/2012 12:39 - ZylonShield Loading . . .
4/8/2012 12:39 - Finished randomizing the player base pointer.
4/8/2012 12:39 - Finished randomizing the creature base pointer.
4/8/2012 12:39 - Successfully created the active protection thread.
4/8/2012 12:39 - Successfully hooked the Recv function.
4/8/2012 12:39 - Successfully hooked the Send function.
4/8/2012 12:39 - Successfully hooked the Connect function.
4/8/2012 12:39 - Successfully hooked the Close Socket function.
4/8/2012 12:39 - Successfully hooked the Load DLL function.
4/8/2012 12:39 - Successfully hooked the Compress function.
4/8/2012 12:39 - Setting screen mode to full screen.
4/8/2012 12:39 - Setting resolution to low.
4/8/2012 18:44 - ZylonShield Loading . . .
4/8/2012 18:44 - Finished randomizing the player base pointer.
4/8/2012 18:44 - Finished randomizing the creature base pointer.
4/8/2012 18:44 - Successfully created the active protection thread.
4/8/2012 18:44 - Successfully hooked the Recv function.
4/8/2012 18:44 - Successfully hooked the Send function.
4/8/2012 18:44 - Successfully hooked the Connect function.
4/8/2012 18:44 - Successfully hooked the Close Socket function.
4/8/2012 18:44 - Successfully hooked the Load DLL function.
4/8/2012 18:44 - Successfully hooked the Compress function.
4/8/2012 18:44 - Setting screen mode to full screen.
4/8/2012 18:44 - Setting resolution to low.
4/8/2012 18:45 - Process Terminated. Reason: Detaching ZylonShield
4/8/2012 19:52 - ZylonShield Loading . . .
4/8/2012 19:52 - Finished randomizing the player base pointer.
4/8/2012 19:52 - Finished randomizing the creature base pointer.
4/8/2012 19:52 - Successfully created the active protection thread.
4/8/2012 19:52 - Successfully hooked the Recv function.
4/8/2012 19:52 - Successfully hooked the Send function.
4/8/2012 19:52 - Successfully hooked the Connect function.
4/8/2012 19:52 - Successfully hooked the Close Socket function.
4/8/2012 19:52 - Successfully hooked the Load DLL function.
4/8/2012 19:52 - Successfully hooked the Compress function.
4/8/2012 19:52 - Setting screen mode to full screen.
4/8/2012 19:52 - Setting resolution to low.
4/8/2012 20:18 - Process Terminated. Reason: Detaching ZylonShield
4/9/2012 23:25 - ZylonShield Loading . . .
4/9/2012 23:25 - Finished randomizing the player base pointer.
4/9/2012 23:25 - Finished randomizing the creature base pointer.
4/9/2012 23:25 - Successfully created the active protection thread.
4/9/2012 23:25 - Successfully hooked the Recv function.
4/9/2012 23:25 - Successfully hooked the Send function.
4/9/2012 23:25 - Successfully hooked the Connect function.
4/9/2012 23:25 - Successfully hooked the Close Socket function.
4/9/2012 23:25 - Successfully hooked the Load DLL function.
4/9/2012 23:25 - Successfully hooked the Compress function.
4/9/2012 23:25 - Setting screen mode to full screen.
4/9/2012 23:25 - Setting resolution to low.
4/9/2012 23:27 - Process Terminated. Reason: Detaching ZylonShield
4/10/2012 23:31 - ZylonShield Loading . . .
4/10/2012 23:31 - Finished randomizing the player base pointer.
4/10/2012 23:31 - Finished randomizing the creature base pointer.
4/10/2012 23:31 - Successfully created the active protection thread.
4/10/2012 23:31 - Successfully hooked the Recv function.
4/10/2012 23:31 - Successfully hooked the Send function.
4/10/2012 23:31 - Successfully hooked the Connect function.
4/10/2012 23:31 - Successfully hooked the Close Socket function.
4/10/2012 23:31 - Successfully hooked the Load DLL function.
4/10/2012 23:31 - Successfully hooked the Compress function.
4/10/2012 23:31 - Setting screen mode to windowed.
4/10/2012 23:31 - Setting resolution to low.
4/10/2012 23:37 - Process Terminated. Reason: Detaching ZylonShield
4/12/2012 3:4 - ZylonShield Loading . . .
4/12/2012 3:4 - Finished randomizing the player base pointer.
4/12/2012 3:4 - Finished randomizing the creature base pointer.
4/12/2012 3:4 - Successfully created the active protection thread.
4/12/2012 3:4 - Successfully hooked the Recv function.
4/12/2012 3:4 - Successfully hooked the Send function.
4/12/2012 3:4 - Successfully hooked the Connect function.
4/12/2012 3:4 - Successfully hooked the Close Socket function.
4/12/2012 3:4 - Successfully hooked the Load DLL function.
4/12/2012 3:4 - Successfully hooked the Compress function.
4/12/2012 3:4 - Setting screen mode to windowed.
4/12/2012 3:4 - Setting resolution to low.
4/12/2012 3:4 - A hack has been detected. Please close: as zaebja already submitted thread already which clarify a lvl 26 hacker using muan's name. muan is being impersonated by a fake muan with the ign...
4/12/2012 3:5 - Process Terminated. Reason: Detaching ZylonShield
4/12/2012 3:5 - ZylonShield Loading . . .
4/12/2012 3:5 - Finished randomizing the player base pointer.
4/12/2012 3:5 - Finished randomizing the creature base pointer.
4/12/2012 3:5 - Successfully created the active protection thread.
4/12/2012 3:5 - Successfully hooked the Recv function.
4/12/2012 3:5 - Successfully hooked the Send function.
4/12/2012 3:5 - Successfully hooked the Connect function.
4/12/2012 3:5 - Successfully hooked the Close Socket function.
4/12/2012 3:5 - Successfully hooked the Load DLL function.
4/12/2012 3:5 - Successfully hooked the Compress function.
4/12/2012 3:5 - Setting screen mode to windowed.
4/12/2012 3:5 - Setting resolution to low.
4/12/2012 3:5 - A hack has been detected. Please close: as zaebja already submitted thread already which clarify a lvl 26 hacker using muan's name. muan is being impersonated by a fake muan with the ign...
4/12/2012 3:5 - Process Terminated. Reason: Detaching ZylonShield
4/12/2012 3:6 - ZylonShield Loading . . .
4/12/2012 3:6 - Finished randomizing the player base pointer.
4/12/2012 3:6 - Finished randomizing the creature base pointer.
4/12/2012 3:6 - Successfully created the active protection thread.
4/12/2012 3:6 - Successfully hooked the Recv function.
4/12/2012 3:6 - Successfully hooked the Send function.
4/12/2012 3:6 - Successfully hooked the Connect function.
4/12/2012 3:6 - Successfully hooked the Close Socket function.
4/12/2012 3:6 - Successfully hooked the Load DLL function.
4/12/2012 3:6 - Successfully hooked the Compress function.
4/12/2012 3:6 - Setting screen mode to windowed.
4/12/2012 3:6 - Setting resolution to low.
4/12/2012 3:6 - A hack has been detected. Please close: as zaebja already submitted thread already which clarify a lvl 26 hacker using muan's name. muan is being impersonated by a fake muan with the ign...
4/12/2012 3:6 - Process Terminated. Reason: Detaching ZylonShield
4/12/2012 3:14 - ZylonShield Loading . . .
4/12/2012 3:14 - Finished randomizing the player base pointer.
4/12/2012 3:14 - Finished randomizing the creature base pointer.
4/12/2012 3:14 - Successfully created the active protection thread.
4/12/2012 3:14 - Successfully hooked the Recv function.
4/12/2012 3:14 - Successfully hooked the Send function.
4/12/2012 3:14 - Successfully hooked the Connect function.
4/12/2012 3:14 - Successfully hooked the Close Socket function.
4/12/2012 3:14 - Successfully hooked the Load DLL function.
4/12/2012 3:14 - Successfully hooked the Compress function.
4/12/2012 3:14 - Setting screen mode to full screen.
4/12/2012 3:14 - Setting resolution to low.
4/12/2012 3:14 - A hack has been detected. Please close: hack detected?
4/12/2012 3:15 - Process Terminated. Reason: Detaching ZylonShield