Zelda signature is missing a light source. Text is off place, should be closer to Zelda and glow is usually a bad idea. There's not much depth, sharpen/blur is usually one of the easiest ways to maintain a focal, but also messing around with the opacity tool. Now it has no focal which makes it difficult to see where the main point is. The render, text or c4ds in the bg?
The Dead Space tag is much better, however, it looks like you've forced the text to be there. Other than that, it looks pretty good imo.