July 04, 2024, 01:57:17 PMLatest Member: Brucetaize
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Messages - Reviax

571
Tips and Guides / Re: New Price Guide.
October 15, 2013, 01:36:05 AM
Quote from: Bombz on October 15, 2013, 01:31:20 AM
Quote from: Reviax on October 15, 2013, 01:27:43 AM
Quote from: Cooky on October 14, 2013, 04:46:34 AM
because they cost over 1000 ZC probably
???
Then why aren't they as expensive as 1000 ZCs?

Halloween parts you can get free on halloween events
And that just leads me back to wondering why they're 30m if all we have to do is wait until Halloween to get them for free.
572
Tips and Guides / Re: New Price Guide.
October 15, 2013, 01:27:43 AM
Quote from: Cooky on October 14, 2013, 04:46:34 AM
because they cost over 1000 ZC probably
???
Then why aren't they as expensive as 1000 ZCs?
573
Tips and Guides / Re: New Price Guide.
October 14, 2013, 03:13:38 AM
This is sort of relevant so I may as well ask. What makes the Halloween parts that expensive?
574
Draw Xabaras holding maracas. And make him wear a sombrero too.
575
Interesting story.

But demotivating somebody to play a game will most likely not motivate him to find a job. I'm curious as to how much these virtual assassins were paid though.
576
Off Topic / Re: Cookys Quotes Topic
October 13, 2013, 02:03:06 AM
"If you don't make it, it's your own damn vault." -Dr. Rick Marshall (Land of the Lost 2009)
577
Quote from: Purple on October 13, 2013, 01:16:32 AM
Quote from: Reviax on October 13, 2013, 01:11:55 AM
Quote from: Purple on October 13, 2013, 12:58:32 AM
Quote from: Reviax on October 13, 2013, 12:56:16 AM
What would be so bad about having more items in the game though?
It messes with the economy of the game.
How? New items are generated every time somebody buys ZC anyways. Isn't it the same thing?
I'll give an example.

Let's say that on an average week, only one perm Jura trans is bought from the zylon shop because it's so expensive. The price of a perm Jura trans is based on how many of them there are in-game, so the rate at which they enter the game is important.

If ZylonGaming suddenly sells 10 accounts that have a perm Jura trans in them, that's now spiked the the number of Jura trans in the game, depreciating its value.
Yes, spawning 10 Jura's into the game impacts things. But if the accounts don't sell then it means nothing if the Jura's are in the game. The Jura's would be unusable until the account is sold. If that's the case, then buying an account with a Jura would be more expensive and would bring 1 more Jura into BoutCheetah. The way I see it, that's exactly the same as buying a Jura straight out of the Zylon Shop except an account would also come along with it for an additional price. So a person would more or less still be paying the same expensive price of the item. The value would depreciate like you said, but it will also be decreasing every week anyways even without the accounts for sale.

In short, the only thing that I see has changed is that people can now buy accounts and Zylon makes more money.
578
Quote from: Purple on October 13, 2013, 12:58:32 AM
Quote from: Reviax on October 13, 2013, 12:56:16 AM
What would be so bad about having more items in the game though?
It messes with the economy of the game.
How? New items are generated every time somebody buys ZC anyways. Isn't it the same thing?
579
Quote from: 123bomb123 on October 12, 2013, 03:43:51 AM
Quote from: Reviax on October 12, 2013, 03:23:33 AM
I don't understand. Why would ZG want to buy an account for their own game? Can't they just make an account and give it a bunch of crap then sell it to someone?
more items in the game
What would be so bad about having more items in the game though?
580
I don't understand. Why would ZG want to buy an account for their own game? Can't they just make an account and give it a bunch of crap then sell it to someone?
581
Suggestions / Re: Armor Customization Suggestion
October 08, 2013, 12:02:49 AM
+100 for stat caps in PvP, OP stuff=Not fun

Although with this... We're going to have low leveled players with extremely strong armor. If a C.A.T +7 set's stats cap at raid armor stats, we're going to have level 20 Patches with ridiculous TA and TD. Unless the level requirement also changes when the armor prestiges.
582
General PvP / Re: What items does the OP tag disallow?
October 05, 2013, 07:06:30 PM
Quote from: matattmon on October 05, 2013, 02:39:13 PM
why are chernobyl and codered banned?
I've never seen Chernobyl, but if I had to make a guess, I think CodeRed is banned because of Holodeck stakes. (Doesn't move when hit down)
583
General PvP / Re: What items does the OP tag disallow?
October 05, 2013, 02:29:36 PM
^That's exactly my point though. If they think they're not OP, why were they written on the list?
584
General PvP / Re: What items does the OP tag disallow?
October 04, 2013, 07:56:36 PM
Then why can people bring Member Flags into an OP tagged room?
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