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Looking for Feedback - Halving the level cap

Started by Yz, July 30, 2012, 02:31:44 AM

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Yz

July 30, 2012, 02:31:44 AM Last Edit: July 30, 2012, 02:32:49 AM by Yz
Allie is thinking of halving the level cap, and wants to know what the community thinks. This might not be added, we just want feedback.

Here's an example.
The current level 200 would have 2.8m EXP. If the level cap was halved, you'd need 2.8m EXP to get to lvl 100.

The max cap would be 100 for a non-member and 115 for a member. (the cap isn't exactly halved, mostly modified)

Along with this also, we would redo the leveling road - the stats you have per level, So that it's not as steep and will be altogether lower.

As a possible bonus, we may halve all armor stats as well. Thoughts?

/bad explanation was tired at time of writing
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Jeffalo13

If it takes same amount of EXP to get to the max level for members/non-members, which I believe you said, I see nothing wrong with this.
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KillerPig

bc is definately changing for the better  :D

has my vote

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zomniethe4

Wouldn't this mean you'd have to get rid of armors or decrease the distance at which you are able to obtain it.

Zom

Yz

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Nucleaon



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zomniethe4

So your going to have to divide 15 armors within a 115 level span

Zom

Zack66775

This would be kinda neat.
Quote from: zomniethe4 on July 30, 2012, 02:59:14 AM
So your going to have to divide 15 armors within a 115 level span
I almost agree with this.
It would give a bigger feeling of accomplishment in finally getting to that next level.
 

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Allie

Quote from: zomniethe4 on July 30, 2012, 02:59:14 AM
So your going to have to divide 15 armors within a 115 level span

Divide by two lulz.
Elektra (211) would become 105 (211/2=105.5, rounded down to 105).
Twilite parts (181) would become 90 (181/2=90.5, rounded down to 90).
This of course means Dark parts will become the new max armour for non-members, as Dark Surge, etc will become level 98 (196/2) and non-members have a cap of 100.

Cooky

July 30, 2012, 05:10:50 AM #9 Last Edit: July 30, 2012, 05:13:32 AM by Cooky
not sure I like this idea.. I mean.. why change whats not broken? Of all the things to complain about this game ( and there arent that many) I am sure that the fact there is a large level cap is not one of them. I feel like this is going to just confuse/annoy many players..

Iridion

July 30, 2012, 05:16:16 AM #10 Last Edit: July 30, 2012, 05:20:08 AM by Iridion
YES
if you also restructured sector levels a bit that would be extremely ****ing epic
but don't reset levels or people will quit


Quote from: Madproxyes because Iri & Kp can change the rules!
thats how we roll maddie

zomniethe4


Zom

Zack66775

Quote from: Iridion on July 30, 2012, 05:16:16 AM
YES
if you also restructured sector levels a bit that would be extremely ****ing epic
but don't reset levels or people will quit
That. Restructure the way the levels are arranged. It's not terrible but at the way it is now there are many maps that are just skipped over for their length or for them not being as rewarding as others. For instance. Not many people would play lv 200 considering how much longer it takes to do than 206. Maybe make the longer maps worth more exp?
 

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Iridion

the hardeest sector maps should be hard because how the level is structured, the placement of the mobs and the mobs are challenging, not  because the level is a small square filled with mobs with extreme hp or because the level is a plus shaped thingy with mobs with extreme hp and damage.


Quote from: Madproxyes because Iri & Kp can change the rules!
thats how we roll maddie


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