Quote from: DarkShadow89 on November 09, 2012, 11:14:11 PM
I meant the low box rates and exp + the extra time it takes. Is what makes it more "challenging"
And also the fact that if you win the level, you wont get better armor to help you fight the tougher enemies.
For drop rate:
Quote from: Rossbach on November 09, 2012, 08:51:29 PM
less exp rates on low = you simply play that same lv over and over more times than you would do on high server. Also considering that you will be playing each level more times on low than high, the drops rate then are fairly equal.
ex:
High server:
You just started playing for your first time on high server. You play lv 1 20 times and reach lv 2, also getting your +3 set after 10 games.
Low server:
You just started playing for your first time on high server. You play lv 1 40 times and reach lv 2, also getting your +3 set after 20 games.
Because there is a lower exp rate, you will play the level more times, thus having a change for a box to drop more times before you go onto the next lv.
"You wont get better armor."
Still a possibility that you can get better armor, the rates were only decreased.
Quote from: DarkShadow89 on November 09, 2012, 11:14:11 PM
The fact that you can't just SIT in a lobby and get leveled.
Well of course if you sit in the lobby you will not gain experience for low and high server. (Lobby is the place where there is a big chat box to talk to everyone and to join/ create a room.)
If your talking about leeching off people and not playing then blame the low player base on low server rather than high. Also take a look at this:
Quote from: Rossbach on November 09, 2012, 08:51:29 PM
Low server is not more challenging, besides the fact that there is few people to leech off of rather than high server which means *gasp* you need to do the sectoring yourself, rather than leeching off some Korean.
Also there are people who you can leech off of on low, just as you can on high. Also if the player base was higher on the low server, it would pretty much be the same thing as high server just now. People would offer leeching rooms if you have lucky. So it is not like you "can't just sit... and get leveled."
Quote from: DarkShadow89 on November 09, 2012, 11:14:11 PM
The low exp creates the time length which drags out the day, and you have to be awake technically to play.. after playing long amounts of gameplay would drain the energy to want to play the same level over and over (more then high server) and therefore I would get sick of game, or sick of playing the same level.
You also have to be awake on high server to gain experience. Also you don't need to be playing it for long periods of time and overnight. Just simply play at a nice pace everyday, and take a break every once in a while. Like Ross said:
Quote from: Rossbach on November 09, 2012, 08:51:29 PM
It is only more time consuming.
Quote from: DarkShadow89 on November 09, 2012, 11:14:11 PM
Again. Stop with wall of texts.
Why?
Quote from: DarkShadow89 on November 09, 2012, 11:14:11 PM
And also, there is no motivation after 221 to get levels, no one would play CONSISTENTLY enough because they don't NEED to.
When did motivation have anything with something being challenging?
1 DragonClaw 221 127005495
2 MASTER OG ICE 221 66064562
1 DragonClaw 33746 467 98.64%
2 MASTER OG ICE 11822 539 95.64%
Exp for 221: around 5.9 mill.
Quote from: DarkShadow89 on November 09, 2012, 11:14:11 PM
Stop with the bullshit scenarios that arent related to daily life, we were never talking about THE HOURS it takes of playing, were talking about the motivation to get to level 221 on the low server compared to high, which is the time difference. I can play for 30 minutes a day, and be less motivated to grind AND GET LOW XP, compared to playing on high server and getting higher xp.
Bold:
Your the one who said that the amount of time you spend on something is proportional to how challenging it is. Thus we where talking about the amount of time it takes for playing.
We were talking about the word "challenging," and according to what you said before
Quote from: DarkShadow89 on November 09, 2012, 11:14:11 PM
Sir, the time you put into the game, IS the challenging part.
time = how challenging something is. Thus in a sense we were talking about the hours it takes.
Yet again, when did motivation have to do with something being challenging.
Italic:
Oh, now your back at time? Look above. (The bold one, also Ross' big example about the two parallel universes .)
Red:
"Yet again, when did motivation have to do with something being challenging."
That is nice on what you care about and how much time you can spend playing, you know that this is not just about you right? Different people think differently. It is nice you would rather get a higher number made of pixels rather than a lower number made out of pixels.