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2
Spam / Re: ELECTION TIME IS HERE! CHOOSE YOUR BC PRESIDENT
August 04, 2015, 02:50:30 PMQuote from: antisickness on July 24, 2013, 01:46:53 PM
i support neo!!!!!!!!!!!!!
3
Announcements / Re: Welcoming the new staff members to BoutCheetah
March 06, 2015, 11:20:15 AM
grats met/mat
5
Announcements / Re: Our last major update was last November
October 14, 2014, 07:19:20 PMQuote from: -Speedy- on October 11, 2014, 03:30:35 PMQuote from: CyberSox on October 11, 2014, 02:26:11 PMSo kinda like a runescape private server as in the scene it's is like a pvp shop?
3) - Most importantly - Bot-Stract
The change of bot-stract into something else was necessary at the time, but as fuel it is completely useless. You said above you do not want to give coins/gigas as prizes, so why try and find a way to give alternative prizes when BC already has a 3rd currency embedded. BC/BOTS used to work fine with a tri-currency system, it makes the market more interesting and allows for many things, as shown by other suggestions.My idea was to use bot-stract as a currency to buy cosmetic items in a separate cosmetic shop. There are plenty of ideas already about how to gain bot-stract, while also increasing pvp/bvb activity.
Not sure quite what you mean by that, but my suggestion is a cosmetic shop seperate to the normal shop. It doesn't even have to be a cosmetic shop, I think anything that involves Bot-Stract as a currency to be won with new fun ways and used to benefit the player would be a very successful update.
6
Announcements / Re: Our last major update was last November
October 11, 2014, 02:26:11 PM
1) - Upgrade Replayability
After a certain point of grinding the same level over and over the game is inevitably going to get boring, and so people leave. Making the game more re-playable, such as by adding a bit of randomization into levels will stop people from leaving. Adding a new game mode will also help. I don't know the figures but i'll take a guess and assume that when raid was introduced popularity went up. Adding a different new mode, possibly with randomization will probably have the same effect.
2) - Revive pvp and bvb
Some good ideas about pvp/bvb already listed, anything that will expand the pvp/bvb playbase would improve the game. After all, if randomization makes the game less boring, every pvp/bvb game is different.
3) - Most importantly - Bot-Stract
The change of bot-stract into something else was necessary at the time, but as fuel it is completely useless. You said above you do not want to give coins/gigas as prizes, so why try and find a way to give alternative prizes when BC already has a 3rd currency embedded. BC/BOTS used to work fine with a tri-currency system, it makes the market more interesting and allows for many things, as shown by other suggestions.My idea was to use bot-stract as a currency to buy cosmetic items in a separate cosmetic shop. There are plenty of ideas already about how to gain bot-stract, while also increasing pvp/bvb activity.
4) - Community Input on Staff
Maybe this should go in the other thread, but i'll leave it here. Personally I think the playerbase has been negatively affected by certain staff members who the majority of the community dislike. While staff are there to enforce set rules, I think their main priority should be to help and be friendly to the new members. Therefore, I suggest that the community has an input on staff members, such as a thread where they can express their opinions from a list of choices. This means that the community would be more comfortable with the staff chosen and enhances the whole 'community' feel of the game.
After a certain point of grinding the same level over and over the game is inevitably going to get boring, and so people leave. Making the game more re-playable, such as by adding a bit of randomization into levels will stop people from leaving. Adding a new game mode will also help. I don't know the figures but i'll take a guess and assume that when raid was introduced popularity went up. Adding a different new mode, possibly with randomization will probably have the same effect.
2) - Revive pvp and bvb
Some good ideas about pvp/bvb already listed, anything that will expand the pvp/bvb playbase would improve the game. After all, if randomization makes the game less boring, every pvp/bvb game is different.
3) - Most importantly - Bot-Stract
The change of bot-stract into something else was necessary at the time, but as fuel it is completely useless. You said above you do not want to give coins/gigas as prizes, so why try and find a way to give alternative prizes when BC already has a 3rd currency embedded. BC/BOTS used to work fine with a tri-currency system, it makes the market more interesting and allows for many things, as shown by other suggestions.My idea was to use bot-stract as a currency to buy cosmetic items in a separate cosmetic shop. There are plenty of ideas already about how to gain bot-stract, while also increasing pvp/bvb activity.
4) - Community Input on Staff
Maybe this should go in the other thread, but i'll leave it here. Personally I think the playerbase has been negatively affected by certain staff members who the majority of the community dislike. While staff are there to enforce set rules, I think their main priority should be to help and be friendly to the new members. Therefore, I suggest that the community has an input on staff members, such as a thread where they can express their opinions from a list of choices. This means that the community would be more comfortable with the staff chosen and enhances the whole 'community' feel of the game.
7
Off Topic / Re: HAPPY BIRTHDAY TOAST
September 20, 2014, 06:26:38 PM
happy bday tost! i knew you would make it to 13 someday
9
Spam / Re: say old forum quotes from people
May 25, 2014, 09:25:26 AMQuote from: Robocop7ant on September 20, 2011, 07:34:33 PM
12 years now!!
you r getting old ;P
10
Off Topic / Space Oddity
May 13, 2014, 03:46:08 PM
https://www.youtube.com/watch?v=KaOC9danxNo
They are taking it down today (copyright licensing stuff) so I thought I'd post it just in case any of you haven't seen it.
They are taking it down today (copyright licensing stuff) so I thought I'd post it just in case any of you haven't seen it.
12
Off Topic / Re: A question
April 23, 2014, 07:34:27 PMQuote from: zomniethe4 on April 23, 2014, 05:51:46 PMQuote from: CyberSox on April 23, 2014, 10:14:14 AMgoogled
B, the hollow sphere, as it has the lowest mass to surface area ratio (surface area in the plane perpendicular to the direction of motion) compared to the others, meaning air resistance affects it more (assuming there is air) and it has a lower terminal velocity too. However, you cannot actually work it out properly unless you know the thickness of the ring/disk, and the mass of all of the objects. I just made up values for masses and SA that seemed reasonable.
nope..
13
Off Topic / Re: A question
April 23, 2014, 10:14:14 AM
B, the hollow sphere, as it has the lowest mass to surface area ratio (surface area in the plane perpendicular to the direction of motion) compared to the others, meaning air resistance affects it more (assuming there is air) and it has a lower terminal velocity too. However, you cannot actually work it out properly unless you know the thickness of the ring/disk, and the mass of all of the objects. I just made up values for masses and SA that seemed reasonable.
15
Introductions / Re: hi (pein back)
April 05, 2014, 11:19:41 AMQuote from: Pein on April 05, 2014, 11:15:27 AMQuote from: CyberSox on April 05, 2014, 11:13:11 AMHi, do you still play?Quote from: Meteor on April 05, 2014, 05:13:00 AM
Hello Pain. :3
nop