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BoutCheetah » Forum » Zylon Gaming » Future Updates » Brand new style of Passive skills

Brand new style of Passive skills

Started by Allie, July 19, 2012, 09:54:39 PM

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Allie

I realized today how dumb I was for all this time. We could make new skills that affect your stats instead of your all around gameplay; passive is passive for a reason.

An example of this would be a +10% HP as a passive skill. It seems op at first glance, but you're sacrificing your breakfall, or your counter, or your charge for it. Therefore it's worth it.

Not going to release until I get feedback and shit (and me and Kenny are back), so let me know what you think, and any passive buffs we you think we can give. We can do a lot more than you think we can do (it all depends on our motivation to such a skill).

Nucleaon

July 19, 2012, 09:57:41 PM #1 Last Edit: July 19, 2012, 10:01:55 PM by Nucleaon
It's pretty cool. I like the idea.

There can be so many different varieties of passives.


IGNs:
BC: Nuc | Kyura
GC: SaphireFlare

FuRy

Will there be 2 variants to these new passive skills? eg. HP II (+20% hp)

My concern with this is that the 2 variant might be more OP than the regular one, outweighing the loss of charging or breakfall.

Yz

^ But then it would be similar to Mobility Boost or Counter II, no?
DISCORD killyzkill

MurdeR

Well, ^^ i was about to do a topic about  "stats increasments".
So, i think a nice passive skill is that wich gives : HP/Transformation Gauge/and atack speed, idk you can do this, but this will be a great step for bout.
IGN | MurdeR
Lv | 225~270
Guild | Utopia
Specialty | Sector


Corr

**** stat increases.

Bring out the stat decreases.

ZeaL - Rank 1 Hax, just because
I do it for the lulz.

Allie

Quote from: Corr on July 19, 2012, 10:11:19 PM
**** stat increases.

Bring out the stat decreases.

10% more hp = 10% more damage the opponent have to deal to you = debuff on the opponent (technical stat decrease).

Corr

I rather have self-stat decreases.

i.e Using Dark Meto = - 25% of your HP.

kthx.

ZeaL - Rank 1 Hax, just because
I do it for the lulz.

FuRy

July 19, 2012, 10:33:16 PM #8 Last Edit: July 19, 2012, 10:35:12 PM by FuRy
Quote from: Yz on July 19, 2012, 10:04:19 PM
^ But then it would be similar to Mobility Boost or Counter II, no?

The point Allie made in the first post was that the state of not having charging, mobility boost, or existing passives is equal to the benefits you get (eg +10% hp). Think of it as a balance.

If +20% hp passive is introduced as well as a 2 skill, think of it as adding more weight to that side of the balance. Therefore the +20% hp passive's benefits outweighs the state of not having existing in-game passives, making the new passive statistically OP.

That's just my opinion on whether there should be 2 skills to these stat increases.

Allie

I'll make all active skills halve your attack damage then. Sounds good to me. Feedback?

Corr


ZeaL - Rank 1 Hax, just because
I do it for the lulz.

Rossbach

July 19, 2012, 10:35:51 PM #11 Last Edit: July 19, 2012, 10:39:00 PM by Rossbach
Quote from: Allie on July 19, 2012, 10:24:34 PM
Quote from: Corr on July 19, 2012, 10:11:19 PM
**** stat increases.

Bring out the stat decreases.

10% more hp = 10% more damage the opponent have to deal to you = debuff on the opponent (technical stat decrease).


Typically most high lv people have around 10k-13k hp.

= 1k-1.3k more hp.

Ross hits 500 normal hits, 700 with active skill (I) = 2-3 more hits.





Omnomnom eating toast.

mo9

adding a new skill is kewl and all but don't you guys think it'll unbalance things a bit ?
things aren't that balanced atm so yeah imo we don't really need a new skill
ZeaL Rank 1 BvB, just because


vv secks box

KillerPig

wat we need to do is NERF EVERYTHING

IGN: KillerPig (H) | NinjaPig (H) | ShadowPig (H) | KillerPig (L)
LVL: 225 | 225 | 225 | 44
GUILD: ZeaL | CourageCrew | Lil Optis | -



Scythe

Lul make breakfall II,you dont fall at all
Don't think, feel



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