We are going to be testing my new skill ideas within the next few days, and I want new ideas.
Obviously we can't release all at once, but we'll need a few to get us started.
Let me know if you have any new ideas, and give me some feedback about these skills here.
Actives
Cure
-When x+v is pressed (as if you're doing a skill), you will get healed for 5% of your total HP. This has a 15 second cool down. While this may seem op, it would take at least a full 5 minutes to heal to full from zero, and it means you can't use any other active skills.
III Skills
-With III, a skill would do more damage than II but it would have twice (or thrice) the cooldown, making it a non-spammable skill.
Passives
Leech
-You are healed for a percentage of your damage done. The percentage is equal to 1% in sector, 10% in PvP, and 5% in BvB.
Shield
-No damage is done whilst guarding. (yes this will be our version of the shield almost released in BOUT)
Poison
-When dealing damage from anything with physical contact (no gun), your attack has a 10% chance to poison the target. When poisoned, a player takes damage equal to 10% of the damage that caused the poison every 3 seconds for 15 seconds. A poisoned player cannot be poisoned again until the current poison wears off.
Stun
-When dealing an attack with anything that will knock over your opponent (no gun), your attack has a 10% chance to immediately stun your opponent.
Berserker
-Damage is multiplied by 110%, given AND taken.
Rage
-When HP is under 10%, damage is multiplied by 150%.
Spiky
-When damage is received, 10% of damage is inflicted back at the opponent.
PassivesII
Berserker II
-Damage is multiplied by 120%, given AND taken.