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BoutCheetah » Forum » Other BoutCheetah Stuff » Suggestions » Base Update - requires input from players

Base Update - requires input from players

Started by Santa, December 25, 2013, 02:46:41 PM

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KillerPig


IGN: KillerPig (H) | NinjaPig (H) | ShadowPig (H) | KillerPig (L)
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123bomb123

Quote from: KillerPig on December 27, 2013, 04:48:58 PM
each bot type will have their own cap
lmao sad it has to be like this, shows how broken and op most items are.

IGN: MisterZ

ZeaL - Rank 1 in antagonizing, just
because.


Rub me out like genies, won't concede til I'm graffiti
Quote from: Yz on January 14, 2012, 06:48:35 PM
mrz is like top 40 and would probly be like
"fuk yeh n00bs im god bow to god''

Ramk1ng

I suggest that the mercs are better capeble of going backwards to own base becuase often u see that the mercs just stand in 1 line in front of base but wont attack the player attacking the base. They sometimes just stand their and do literally nothing.


Xx Itz Ian

December 28, 2013, 09:59:09 AM #48 Last Edit: December 28, 2013, 10:03:04 AM by Xx Itz Ian
The following things might also be usefull to add

-a lives tag which allows you to change the amount of lives mobs/players have
-a timer tag which makes you able to set a timer on the game, if the timer ends before there is a winner the game will be a draw
-nerf dh/turret/xab in bvb??

I like the idea to make a 1v1v1 / 2v2v2 map in bvb but not sure if people agree with me here.

Maybe make a new bvb map with not just a base but also defensive objectives such as turrets that defend the base which have to be destroyed before the base can be damaged, these objectives have only 1 live and can be enabled/disabled with a tag.
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  Xx ItZ Ian
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mygodZzZ

December 28, 2013, 02:34:40 PM #49 Last Edit: December 29, 2013, 02:52:30 PM by mygodZzZ
Ian, i like your idea about 2v2v2, 1v1v1 is just boring, if we could add some more slots for game we could make 3v3v3..

as i sugguested b4 (and  noone noticed) Add 149 Sector map, to base mode.

and another idea i thought of: Defencive base, offencive base.
So, Defencive base will have A wall, defending the base, with all players/ merces inside, only that side of base will can go in/out this wall.
So the offencive will have same def (as player) to themselfs, but more attack and they will have more lives.
So while they attack the wall, attempting to reach the base, the defencive side will kill them as they attack.
so this is basically Player Vs Base mode (yeah i know it sounds kinda dub, but think about it. it could be fun!)





Epic xD

Quote from: Ramk1ng on December 28, 2013, 09:17:25 AM
I suggest that the mercs are better capeble of going backwards to own base becuase often u see that the mercs just stand in 1 line in front of base but wont attack the player attacking the base. They sometimes just stand their and do literally nothing.


1) You don't know how to effectively move your mercs around. That's your problem.
2) Mercs have a specific AI that makes them react differently to players. Some mercs happen to be unresponsive defensively (Nimba AI).

Quote from: KillerPig on June 24, 2011, 07:49:43 AM
I've been debating with myself about this for a long time now. No, I'm not leaving BC, but when I get back, I'll be asking the girl I've liked for a long time to go out with me. Wish me luck. Zomg I'm so excited.

Iridion

Quote from: mygodZzZ on December 28, 2013, 02:34:40 PM
Ian, i like your idea about 2v2v2, 1v1v1 is just boring, if we could add some more slots for game we could make 3v3v3..

as i sugguested b4 (and  noone noticed) Add 149 Sector map, to base mode.

and another idea i thought of: Defencive base, offencive base.
So, Defencive base will have A wall, defending the base, with all players/ merces inside, only that side of base will can go in/out this wall.
So the offencive will have same def (as player) to themselfs, but more attack and they will have more lives.
So while they attack the wall, attempting to reach the base, the defencive side will kill them as they attack.
the offencive side won't have a base, so this is basically Player Vs Base mode (yeah i know it sounds kinda dub, but think about it. it could be fun!)
i didnt rly understand
are you talking about a base but with no players on its side?


Quote from: Madproxyes because Iri & Kp can change the rules!
thats how we roll maddie

mygodZzZ

Quote from: Iridion on December 28, 2013, 04:42:07 PM
Quote from: mygodZzZ on December 28, 2013, 02:34:40 PM
Ian, i like your idea about 2v2v2, 1v1v1 is just boring, if we could add some more slots for game we could make 3v3v3..

as i sugguested b4 (and  noone noticed) Add 149 Sector map, to base mode.

and another idea i thought of: Defencive base, offencive base.
So, Defencive base will have A wall, defending the base, with all players/ merces inside, only that side of base will can go in/out this wall.
So the offencive will have same def (as player) to themselfs, but more attack and they will have more lives.
So while they attack the wall, attempting to reach the base, the defencive side will kill them as they attack.
so this is basically Player Vs Base mode (yeah i know it sounds kinda dub, but think about it. it could be fun!)
i didnt rly understand
are you talking about a base but with no players on its side?
What? no..
Base 1: with wall, door and players inside,  only players can go in  and out.
Base 2: without wall, need to attack the wall to get in. Base 1 attacks them if they not succede to break the wall and base till they all dead, Base 1 simply Attacks Base 2's base..

Nvm, it sounds stupid lol





Iridion

Quote from: mygodZzZ on December 29, 2013, 02:51:05 PM
Quote from: Iridion on December 28, 2013, 04:42:07 PM
Quote from: mygodZzZ on December 28, 2013, 02:34:40 PM
Ian, i like your idea about 2v2v2, 1v1v1 is just boring, if we could add some more slots for game we could make 3v3v3..

as i sugguested b4 (and  noone noticed) Add 149 Sector map, to base mode.

and another idea i thought of: Defencive base, offencive base.
So, Defencive base will have A wall, defending the base, with all players/ merces inside, only that side of base will can go in/out this wall.
So the offencive will have same def (as player) to themselfs, but more attack and they will have more lives.
So while they attack the wall, attempting to reach the base, the defencive side will kill them as they attack.
so this is basically Player Vs Base mode (yeah i know it sounds kinda dub, but think about it. it could be fun!)
i didnt rly understand
are you talking about a base but with no players on its side?
What? no..
Base 1: with wall, door and players inside,  only players can go in  and out.
Base 2: without wall, need to attack the wall to get in. Base 1 attacks them if they not succede to break the wall and base till they all dead, Base 1 simply Attacks Base 2's base..

Nvm, it sounds stupid lol

i still dont get it y would a base not have a wall????


Quote from: Madproxyes because Iri & Kp can change the rules!
thats how we roll maddie

123bomb123

@whoever said 3 teams in base. how does that work. If you have 3 bases then 1 will always be the one to get screwed over and it would be unfair

ex.
...............^base two^
                          |
base 1--------------------base 3

so base 1 and base 3 are closest to base two so who's most likely going to get teamed on/attacked when 1 or 3 goes on offense? Also, don't mercs just go straight when on offense unless you direct them? seems shitty for base 2 to me :[

I guess if you put 3 bases in an x map (one part off) kind of shape it wouldn't suk shit as bad tho


IGN: MisterZ

ZeaL - Rank 1 in antagonizing, just
because.


Rub me out like genies, won't concede til I'm graffiti
Quote from: Yz on January 14, 2012, 06:48:35 PM
mrz is like top 40 and would probly be like
"fuk yeh n00bs im god bow to god''

Cooky

a 3 base game wouldn't really work because theres 8 slots in a room and so you couldn't have 3 even teams unless they changed the amount of room slots

plus the problems 123bomb123 mentioned

a 4 base game with 4 teams of 2 might be interesting  :o

Xx Itz Ian

The only way 2v2v2 could work without the problm you mention is a triangle map with a base on each corner.

Cooky thats not really a problem you can just lock slot 8 and 7
League of Legends:
http://euw.op.gg/summoner/userName=ianv
http://euw.op.gg/summoner/userName=smurf+leblanc
http://euw.op.gg/summoner/userName=qqdz


▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
  Xx ItZ Ian
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬

Epic xD

No baser wants a stupid-ass triangle map. We, the basers, want things to be rebalanced and a new map chosen by us to allow for more Bots strategies as well as new strategies (and thus, fun).

Quote from: KillerPig on June 24, 2011, 07:49:43 AM
I've been debating with myself about this for a long time now. No, I'm not leaving BC, but when I get back, I'll be asking the girl I've liked for a long time to go out with me. Wish me luck. Zomg I'm so excited.

Corr

January 03, 2014, 08:44:31 PM #58 Last Edit: January 03, 2014, 08:56:25 PM by Corr
These shouldn't be suggestions but fixes right now in next update too balance base mode:

-Make HP/TD/TA of all bases in all maps equivalent to the blue base in Industrobe.
- Add Reaper flags, raid armor, tier 3 armor, +4 shield/shoulders/e.fs and armor above lv172 armor. (Elektra and below specifically) to the no op tag list.
-Add sector map lv149 as a base map

Stuff later on:
-Add walls and holes and expand other base maps for more variety.
-Put a small reward system in and be able to use the rewards exclusively for sector/pvp (maybe a something that'll increase chances of winning upcoming sector battles or pvp)

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I do it for the lulz.

Pokeh


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