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Base Update - requires input from players

Started by Santa, December 25, 2013, 02:46:41 PM

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Cooky

Quote from: Iridion on December 26, 2013, 06:15:13 PM
yeah racing in bc is so funny, double tap and jump repeat

pls this is more interesting that the base update

if race mode got revamped it would be a lot more then just double tap and jump repeat

its more then that already

Bombz

cooky you're being really defensive with race mode. ._.

base > race

Cooky

Quote from: Bombz on December 26, 2013, 06:28:48 PM
cooky you're being really defensive with race mode. ._.

base > race

there's a difference between disagreeing with people and having a good debate and being defensive...

I said from the start that I expected no one to agree with me and im fine with that

123bomb123

base has so many facets while race has like 2
IGN: MisterZ

ZeaL - Rank 1 in antagonizing, just
because.


Rub me out like genies, won't concede til I'm graffiti
Quote from: Yz on January 14, 2012, 06:48:35 PM
mrz is like top 40 and would probly be like
"fuk yeh n00bs im god bow to god''

Reviax

Quote from: Cooky on December 26, 2013, 04:29:21 PM
remove base and replace with revamped race mode
lol'd @ first

but then realized u were srs

shittiest idea ever

Cooky

 u don't know how it could be revamped

obviously replacing the current base mode with the current race mode would be the dumbest idea but im saying a revamped race mode

its just what I would prefer and what I think would be a more popular mode then base mode

I think it says something about the base community that theres more race mode bashing on this thread then base mode supporting


Selene

Stop talking about Race mode please. If you want to talk about Race mode make a new topic.

KillerPig

suggestion num 2

split op tag into 2 separate tags:
op tag
stat cap tag

op tag will make it so people cant use their op merc, gun, all that shit

stat cap tag will cap everyones stat to a fair amount.
any stat that is over the set max will be capped to this max
any stat under the max will stay the same

EXAMPLE PLS:
my ram has 100 tg, 150 ta, 200 td
the stat cap only allows 90 tg, 100 ta and 250 td

my rams tg will go to 90, ta will go down to 100, and td will stay the same since it is below the cap

IGN: KillerPig (H) | NinjaPig (H) | ShadowPig (H) | KillerPig (L)
LVL: 225 | 225 | 225 | 44
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123bomb123

Quote from: KillerPig on December 26, 2013, 08:44:43 PM
suggestion num 2

split op tag into 2 separate tags:
op tag
stat cap tag

op tag will make it so people cant use their op merc, gun, all that ****

stat cap tag will cap everyones stat to a fair amount.
any stat that is over the set max will be capped to this max
any stat under the max will stay the same

EXAMPLE PLS:
my ram has 100 tg, 150 ta, 200 td
the stat cap only allows 90 tg, 100 ta and 250 td

my rams tg will go to 90, ta will go down to 100, and td will stay the same since it is below the cap
have a generally accepted default stat cap tag too.
IGN: MisterZ

ZeaL - Rank 1 in antagonizing, just
because.


Rub me out like genies, won't concede til I'm graffiti
Quote from: Yz on January 14, 2012, 06:48:35 PM
mrz is like top 40 and would probly be like
"fuk yeh n00bs im god bow to god''

Iridion

Quote from: KillerPig on December 26, 2013, 08:44:43 PM
suggestion num 2

split op tag into 2 separate tags:
op tag
stat cap tag

op tag will make it so people cant use their op merc, gun, all that ****

stat cap tag will cap everyones stat to a fair amount.
any stat that is over the set max will be capped to this max
any stat under the max will stay the same

EXAMPLE PLS:
my ram has 100 tg, 150 ta, 200 td
the stat cap only allows 90 tg, 100 ta and 250 td

my rams tg will go to 90, ta will go down to 100, and td will stay the same since it is below the cap

but with this a very high level, with only certain stats at a high level, can cap stats that are bad for him

for example a surge that hates ta and has a lot of td will cap all the td so hes covered on that side


Quote from: Madproxyes because Iri & Kp can change the rules!
thats how we roll maddie

LightRequiem

Stat caps are a good idea because they allow players to use armor such as Elektra and T3 without having a ridiculous advantage. Basically, you can cap the amount of basic attack, attack in trans, HP, TA, TD, speed, etc. However, this only really works with the OP tag because you need the OP tag to ban items such as member flags that allow for patches/rams to get speed. For example, if you were to cap the speed stat at 1453, a surge (because member flags and other items such as S ef would be banned) with a higher speed stat would be moved down to 1453 speed. Bots with less than 1453 speed would be unaffected.

Iridion

but wont stat caps get rid of differences between bot types?


Quote from: Madproxyes because Iri & Kp can change the rules!
thats how we roll maddie

Epic xD

Quote from: Iridion on December 27, 2013, 01:59:21 PM
but wont stat caps get rid of differences between bot types?
Not if you cap stats at 172 armor?????????????

Quote from: KillerPig on June 24, 2011, 07:49:43 AM
I've been debating with myself about this for a long time now. No, I'm not leaving BC, but when I get back, I'll be asking the girl I've liked for a long time to go out with me. Wish me luck. Zomg I'm so excited.

Iridion

Quote from: Epic xD on December 27, 2013, 02:30:28 PM
Quote from: Iridion on December 27, 2013, 01:59:21 PM
but wont stat caps get rid of differences between bot types?
Not if you cap stats at 172 armor?????????????
by following pig's idea
bot A is a patch and rely much on his td and ta to defend from bot B, which is a surge that uses his high speed at his advantage
if bot A (lets say he has 600 speed while B has 2000) uses the tag to cap speed at his own value (600) he wont be affected by the tag, but only bot B will
this way bot A can use the tag to his advantage only making the game even more unbalanced right?


Quote from: Madproxyes because Iri & Kp can change the rules!
thats how we roll maddie

mygodZzZ

Quote from: Dannii on December 25, 2013, 04:21:54 PM
remove base completely.
Quote from: Cooky on December 26, 2013, 04:29:21 PM
remove base and replace with revamped race mode
Yall think you're so funny, Base isn't gonna delete, if you want a revamped Race mode this will be on sector update, not base..
So you don't like base! Not our prob accualy, shouldn't get some "revamped race mode" only becuase you don't like Base, this suggestion on next sector update pl0x..

About Suggestion to Base mode, So here it is
I don't know if you would like it but Add Lv. 149 (sector map) To Base, this will be more interesintg and stuff.. Bigger place to run, harder to defence Base like that and i think it would make Base mode really interesting!
Hope you like my Idea!





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