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BoutCheetah » Forum » Zylon Gaming » Future Updates » A reply to your suggestions - looking for feedback

A reply to your suggestions - looking for feedback

Started by Allie, October 16, 2014, 03:09:30 AM

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qolderman

IGN: Caustic



^thanks cooky <3
Quote from: Cooky on August 03, 2014, 12:05:07 AM
whats wrong with eating a sock

Allie

In response to the concerns about not enough zylon coins, we've changed it to a ratio of 5:1. This'll result in 50 zylon coins per week for members, and 20 for non-members. It's important to remember that it has to stay relatively low or else it could be heavily abused. And abusing this directly results in a loss of profit.

The ban removal has also been pushed back to about June of last year, or just a bit before last years incident.


Also, the change to raid becoming 4man has already taken place. It's removed from the list.

123bomb123

IGN: MisterZ

ZeaL - Rank 1 in antagonizing, just
because.


Rub me out like genies, won't concede til I'm graffiti
Quote from: Yz on January 14, 2012, 06:48:35 PM
mrz is like top 40 and would probly be like
"fuk yeh n00bs im god bow to god''

1337HaxSkill

October 16, 2014, 08:40:42 PM #18 Last Edit: October 16, 2014, 08:49:07 PM by 1337HaxSkill
Quote from: Allie on October 16, 2014, 07:53:52 PM
In response to the concerns about not enough zylon coins, we've changed it to a ratio of 5:1. This'll result in 50 zylon coins per week for members, and 20 for non-members. It's important to remember that it has to stay relatively low or else it could be heavily abused. And abusing this directly results in a loss of profit.

The ban removal has also been pushed back to about June of last year, or just a bit before last years incident.


Also, the change to raid becoming 4man has already taken place. It's removed from the list.

Instead of limiting everyone, how about we only limit the abusers?
I'm sure it wouldn't be too difficult to incorporate an IP check before awarding Bot-Stract allowances.

By my calculations, the average player will probably only earn an average 40-50 B-S a week using your system, Allie.
However, I still need some clarification as to what constitutes a week. Can I, say, log in on 10/19 and 10/20 for 10 B-S, then login on 10/22 and 10/23 for 10 more or will skipping one day of the week strip me of all my B-S-earning privileges for the week?

Let's use the higher figure, 50 B-S every week. This, of course, will translate to 5 Zylon Coins per week.
The average player will have enough to buy one Snowball every month.
I just don't think this is going to persuade anyone to buy Zylon Coins.

Again, the answer is not to limit everyone, but to limit the abusers.
In my opinion, the goal is to even everyone's earnings out, so we can control them freely.
An abuser can spend his or her hours logging into 50 accounts a day, yes, but not if we stop him or her.




I think that a more effective system would be to award a consistent sum every day, something like 5 7 Zylon Coins every day a player logs in.
If a user plays BoutCheetah every other day, or a rough total 15 days per month, he or she will have been allotted 75 105 ZC by the end of one month.
Now, in one month, I think we can all agree something like a minimum of 10 million Gigas could be earned easily.
Even in one week, a player might earn 10 million Gigas.
Now, let's compare this minimum sum to the price of a Halloween Shoulder, which sells in the Zylon Shop for about 500 ZC.
Since a player may earn an average of 75 105 ZC per month, it is fair to say that a player may use his or her earnings from the past 6 to 7 months 5 months to purchase a Halloween Shoulder using Zylon Coins that he or she could have afforded using one month's worth of Gigas.
I think we can agree that this system is not at all overpowered, and still rewards players with enough Zylon Coins to evaluate them and decide if they'd like to buy more with their own money.

-1337

Allie

It's easy to say it's an easy solution to limit the abusers, but such a statement is not possible.
Such failsafes as an ip check hurts real players just as much, if not more than abusers.
If you have an alt and you log into it before your main, gg your mains coins.

I see your concern, but our goal is to reward people over time, not give a large amount of free stuff. If 100 people earned 100 coins a week, that's 10,000 free coins a week that we're giving out.

z0co2

October 16, 2014, 09:18:46 PM #20 Last Edit: October 20, 2014, 06:58:11 PM by z0co2
Quote from: Allie on October 16, 2014, 03:09:30 AM
The max level will be reduced to 135 (exactly half of what it is now, the experienced required to hit 135 will be the same as 270, etc).
Stats will be unaffected by this change.
With this change, we will increase max level to either 140, 145, or 150 (280, 290, or 300 in current game).




Experience gained will now have an additional factor: you will get half experience if the level is above the formula [lvl*1.2+12], and you will get 1 experience if the level is above the formula [lvl*1.2+24].
For example, a level 50 will get half experience at maps 72 or higher, and 1 experience from maps 84 or higher [50*1.2+12/24].
Meanwhile, a level 200 will get half experience at maps 252 or higher, and 1 experience from maps 264 or higher [200*1.2+12/24].
This will become 6/12 if the level reduction update takes place.




Stay with me here, this is going to get complicated (PvP related),
At the start of every month (the first), our database will have a set total of X (we're thinking 40) "marks". These marks can be randomly given to you at a low rate if you manage to win an individual PvP game, and will stop dropping after all of the marks are given out
If you get a mark, you're now flagged with a mark in the room. Anyone who manages to win a game with a marked player (or players) will get a point per mark. These points will be viewable via a new interface either in the lobby or a pvp room.
The player with the most points at the end of the month will get a new item, called the MVP flag. It will have the stats of the reaper, and will ONLY be given out once a month to the person with the most points.




Bot stract will be wiped entirely and made untradeable.
Players will now receive bot stract coins on their second, fourth, sixth and seventh day of the week.
Specifically, 10 on the second, 20 on the fourth, 30 on the sixth and 40 on the seventh. This adds up to a total of 100 if you login 7/7 days a week.
Members will receive 2.5x as many bot stract as normal players (25 on the second, 50 on the fourth, 75 on the sixth and 100 on the second, adding up to 250).
Bot stract will then be redeemable on the Zylon Shop interface for zylon coins at a rate of 5 stract to 1 coin. This means 20 free coins a week for non-members, 50 for members.




The higher level armors will have a value that you can sell to the shop for gigas.




Potential welcome back and/or daily/bi-daily login rewards on a future date.




Gora from map 258 can no longer be pushed. Pushing will result in an auto-lose.




Massive ban removal of everyone who was banned before a certain date (we're thinking around summer of last year).


Hmmm, max lvl 200 looks better if ya ask me.

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The experience idea sounds great.

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Love the Pvp idea, but I'm disappointed that there's nothing planned for BvB.

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Sounds awesome!

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Sounds great.

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Sounds great.

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Hmmm, not being able to push Gora is not something grinders like to hear..

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If you're gonna unban those players and give them another chance, at least strip them from their parts. Take them all away as punishment..


1337HaxSkill

Quote from: Allie on October 16, 2014, 08:51:48 PM
It's easy to say it's an easy solution to limit the abusers, but such a statement is not possible.
Such failsafes as an ip check hurts real players just as much, if not more than abusers.
If you have an alt and you log into it before your main, gg your mains coins.

I see your concern, but our goal is to reward people over time, not give a large amount of free stuff. If 100 people earned 100 coins a week, that's 10,000 free coins a week that we're giving out.

It seems likely that everyone's main account has more EXP than their alts, right?
So, write a script that will first gather all known accounts associated with an IP, check if that IP has logged in that day, and award B-S or ZC to the account with the most EXP.
Or you can permit trading B-S.


If you read my system one more time, I think you'll see that it isn't overpowered at all.
Yes, you may be giving away 10,000 Zylon Coins, but I prefer not to look at it that way.
If I gave everyone in the US one dollar, I'd be short upwards of 300 million.
But everyone else would only have one more dollar than they did before.

Also, people won't make 100 ZC per week, my system assumes they'll make 100 ZC per month.
I also explained that this isn't a large amount. After five months, you'll have enough ZC to buy a Halloween Shoulder, worth 10m or less.


If you added inexpensive, untradeable 1/2/3-day rares to the Zylon Shop, people could more easily evaluate the items there, and this will sell more Zylon Coins.
I believe Acclaim did this in the original BOTS!! game with coin items dropping in boxes.
You give players a taste, and many will want more.

It's something like samples at a mall or supermarket.
Yes, they're giving away pounds and pounds of tiny little cubes of meat, but they will, in turn, sell many more pounds than they wasted.

And with that, I will stop defending my case. (:

Rossbach

Quote from: 1337HaxSkill on October 16, 2014, 06:07:39 PM
Quote from: Rossbach on October 16, 2014, 12:23:56 PM
@1337

It is 100/ 250 per week.

That is perm Jura after 31.85 / 12.74 weeks PER ACCOUNT, and from what it looks like, Allie did not limit it.


Are you sure?


...


Wops completely overlooked that.

Quote

It seems likely that everyone's main account has more EXP than their alts, right?

They may or may not want it on their main, and more exp may not always be the case. Maybe they could use the launcher where it lists your accounts and have a button for which account you want to count for the daily login?.





Omnomnom eating toast.

Ramk1ng

Any idea when the suggestion u said here will be modified in-game? ( can't wait untill i can farm the high lvl red boxes)

Allie

Quote from: Ramk1ng on October 18, 2014, 08:55:05 AM
Any idea when the suggestion u said here will be modified in-game? ( can't wait untill i can farm the high lvl red boxes)

Everything in this thread is planned for November.

Thornz


IGN: FM Thornz [Lv 270]
Quote from: cyc0828He destroy my guild
Not pants

zanzona

Like it soo much , ill probably start playing bc again :D
but max lv is 135 for members n non members??
MrScorpion <3

Thornz

Quote from: zanzona on October 18, 2014, 05:39:21 PM
Like it soo much , ill probably start playing bc again :D
but max lv is 135 for members n non members??

My guess would be 100 for non members, or 112 as that would be half of 225. Idk tho

IGN: FM Thornz [Lv 270]
Quote from: cyc0828He destroy my guild
Not pants

matan124

About the pvp idea- its nice tho u REALLY need to nerf rt2 and rt1 before doing so because rt2 patch with upper II (that know how to play) is almost unstoppable in small maps.
Imo the t3 stats are perfect and should be the max stats for pvp. (generally)
Also make the 40 selected players be chosen by playing some specific maps coz ppl will start "farming" that- playing holo for 5 secounds each game in order to get points.
A better idea would be that the player (from the 40) who lost the least times will get the flag and then ppl will want to pvp him more in order to beat him to make his loses increase, because the win rate can be manipulated and the factor of how many games played will also take in concideration.

Anyway, if you continue with your idea as it is now ,the future of pvp will be 2342345 rooms of ppl suicideing to help some1 get the flag like any other event ever made for pvp.
Im sure that your point was to make pvp active in a competative way and not in a "suicide to win" way like all the other events so imo you should to change your idea.
Nephthys

Nero Blizzah

The max level decrease serves no purpose in my mind, and I've tried different ways of seeing it to give it purpose and there still is none.

The experience idea does sound like a good idea, like Cooky said, the lower levels will now actually play the game and enjoy it more.

PvP tournaments and the bot stract idea are not bad yet not good so if they get passed I wouldn't mind.

Gigas for higher level armors is a good idea and I like it. Especially since some players are unable to make money at a substantial rate either because they can not afford to buy ZC or their parents will not allow them to.

Welcome back presents also seem like a good idea because after not playing for a while, people generally come back for a reason and that's to play again. A welcome back present may serve as another reason to stay since it somewhat seems that the Staff still care about people who haven't even played in a long time.

The ban removal is another not bad but not good idea so again, if it gets passed, I wouldn't mind.

I am very strongly against the auto-lose if you push Gora. As a grinder myself, pushing Gora is a very important aspect of grinding. A lot of fun would be thrown from the game if this is put in place. Even having to kill all key mobs sometimes gets tedious but having to kill Gora every time? Unimaginable. Plus, looking through the replies, the only people who said this was a good idea are not even active or go on at all in game, let alone grind. Exactly how much do they care if something that seems so little to them, such as not being able to push Gora, gets put into place? I feel as a large amount of players, and I mean a large amount, grind more often that not and not being able to push Gora anymore would make most of them upset and/or outraged. When i heard this was getting put into place the first statement I thought of was "I'm quitting"  Please do not bring this into the game. Thank you. (If you were offended by anything in this, let me know)

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