@CodePurple
I don't see anything constructive there, but I will rebut what you brought forth.
First off, I'm not eliminating Sector. It will always be the main method of EXP gain no matter what we do -- I'll bet my administrative position on that. The EXP gain is already extremely high, the only thing I am doing is balancing it out -- you can get the same amount of EXP as you did one month ago by just playing hard mode. Sector is easy as hell, you can complete hard mode.
And about those who complained about rank#1, I don't understand where you're getting that. To be honest, our Guild system is broken and needs a competitive edge. This has nothing to do with a rank, but competitiveness is what keeps a game going, and this game has none.
20 people in guilds are completely fair -- BOTS had 30 and everyone was happy with that. Why isn't it 30? Because our playerbase is significantly lower than BOTS was. The only reason you have a problem with it is because it's 50 right now; and we realize that was a mistake.
Max player count in guilds now costs significantly less, so that's all I really have to say about guild expansions.
Survival is there for a reason, its EXP rate will seem higher now that Sector isn't so high. It's worth training on if you like sector. The tier sets are also very worthy of getting -- especially with the XP rate modifier on them.
As for "all pvpers/bvbers" are getting the benefits, think of it as a wake up call. The game has multiple modes -- try the other ones out. Everyone sucks at PvP/BvB here. The reason is because everyone crawls into Sector without trying to get better. You will get good if you practice, and now is as good a time as any.