you can also add a new type of passives / actives
BUFF <-- Actives
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invisible (Active buff)
your bot will have 50% extra evade for 10 seconds, will have a cooldown and counts as active skill
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Unexpected (Passive buff)
When being hit by an enemy gives you a small chance (5%) or lower to give a counter attack which pushes your enemy on the ground.
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Doublehit (Active buff)
when this skill gets activated the user will have a 10% increased chance on hitting double (critical hit !!) without pushing the enemy away, giving it a double damage combo without directly pushing the enemy at 1-3rd hit. ofc the 4th hit ends up with a the enemy falling on the ground
the cooldown will be around 30 seconds and the skill counts for 10 seconds. which means more then one combo can has a doublehit chance.
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Normal passive
Your ammo recharges by 1 every 10 seconds, means 150 seconds will give you 15 bullets (full ammo for normal guns this means it takes up to 2 and a half minute to recharge a normal gun which is not much so can't be an overpowerd skill)
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Normal active
(need a name)
kill your merc and you will recover 15% of your health. (can be used up to 3 times because that is the ammout of mercs you have in sector)
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Normal active
Medic
Reduce your hp by 25% to heal the rest of the room by 5%, this will not be possible when you are under 25% of your health. will have a cooldown of 60 seconds.
___ more ideas coming :d